This is a Christmas gift and has been uploaded to this month's 4K folder.
During the recent production, I searched the internet and realized that there are only 2-3 camera motions of this piece in the world.
Since the song is a few years old, I was surprised that there weren't many producers to do a camera motion for this music.
I spent a bit of time modifying the camera angles, and made my own preferred angles.
So it's a one-of-a-kind piece that I couldn't do a second time, so I hope you'll like it.
I'm going to end the year by saying a few things as a record of what I'm thinking at this moment and how the year is ending.
I think I've made a lot of progress this year because I've learned something new every month.
I didn't learn much new stuff last year, I remember I was weak in timeline and it took up too much of my time.
I was still trying to figure out too many things, so I didn't have much time to learn new things.
This year, I think it was during the production of "68. Hmph and 71. Gentleman" that I suddenly found my own way of doing the timeline, and then I felt that my level of timeline production started to stabilize.
So then I started to explore new things, such as props and maps, and even the movability of things, and then you'll see that the little yellow chickens and all kinds of vibrating props in the animation started to be used by me more often.
As I learn more, there's a greater chance that I'll pick up new techniques and concepts, but that's rare.
Because of the hard life and the lack of progress in my creative activities, I often have a lot of negative thoughts.
But I could only keep these thoughts to myself, and could only rely on myself to adjust my mindset to make my mental state more balanced.
In fact, every month of this year, I had the thought of giving up, but I managed to get through every month.
I don't feel tired of making animations and timelines.
I can dedicate 40-50 hours to an animation that only appears for a few seconds.
And I find that the longer I work on it, the more I want to utilize the parts that I don't want to touch, such as finger animation.
For example, finger animation, I was reluctant to touch this area at first.
I was reluctant to touch this area at first, because it is actually the most inconspicuous and the most workloaded area.
It's really annoying to have to set the position and rotation of 15 joints every time, and then to create a timeline of 15 joints for the fingers (twice as many for both hands).
Assuming that you use the head and the fingers as a comparison, not including facial expressions, and you want a head to move you only need to do two parts, the head and the neck turn, and the movement of these two positions is large and obvious, so if the fingers and a head move at the same time, very often you will be looking at the head, because in addition to a large movement of the head, the head has the appearance of the character at the same time.
In addition to the difference in workload, the fingers are so inconspicuous that without close-ups of the hands, the audience would seldom pay attention to the finger movements because there are other things that are more attractive to the eye.
Simply put, the benefits of finger animation are not proportional to the amount of time you spend on it.
That's why you don't see many people focusing on finger animation.
But now I'm going to explore this part instead.
Because I think the finger can help emphasize what the character is feeling at that moment, and it can also highlight the sexiness of the character, which is very helpful for me to create animation with story in the characterization part.
It's fun to make animation because I can give life to my favorite characters, so I like to design their daily life.
However, I still find it very difficult to come up with new content.
Especially when I need to change a new piece of music every time I create something, I can't inherit all the concepts and have to start from scratch.
And the storytelling is not something that I'm willing to think about or sit in front of the computer all night long to have progress or inspiration.
There are only 30 days in a month, so every day that passes is one less day to think, and because inspiration doesn't come immediately.
Even if I do get a second or two of inspiration, I need to think about how to match the music, so I often feel like time is catching up with me.
I've become more enthusiastic and demanding of myself in animation than I was at the beginning.
But in terms of designing the content, I still feel the same as when I first started, and I feel a lot of pressure every month.
So thanks to all of you for your support, I've been able to make it this far, so that I don't give up and I have a reason to create.
That's all for my personal thoughts.
Regarding the January animation, I was trying to think of a way to make extra content for January's animation to add some old characters to the world of the story.
But I've been so busy, and my hands are hurting in the winter, it's been a little hard to concentrate, so I'm hoping to get it done in time.
If you like this month's story, then keep an eye out for next month's animation as it will be related.
That's all for now, this is the last post of the yearã
Merry Christmas & Happy New Year to all of you.ðž
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