[D'sP] Bringing Back An Old Screen - Chapter 232
Added 2022-08-19 20:31:58 +0000 UTCDoyle turned to Ally to find an answer to his skill based problems and she sighs, ‘Do you remember how the skills that your monsters already have increase in level?’
Doyle shakes his core and Ally sighs harder, ‘I guess I did sort of sandwich the explanation in when I was explaining stampedes. Deeper floor equals higher world energy and the monsters in turn get increased skill levels. Oh, and that isn’t a system specific thing, but rather just how it works for dungeon monsters. The system side of things is that a higher starting skill level represents an affinity for the skill and so the skill will increase in level faster.
‘As for giving a monster a new skill? Incredibly easy, just have them train it. Now if you want to give a monster pattern a new skill? That is a bit more limited and yet there are more options. Well, right now “option” as you only have one choice. Those monster adjustment pattern points? They can be used to change almost an infinite number of things about a monster as long as the change doesn’t actually result in a new pattern.’
Doyle nods, ‘Tutorial screen?’
Ally, ‘I won’t deny that. Can you guess what comes up next?’
Doyle rolls to the side, ‘Why guess?’, and he pulls up the system message. Though after reading the dense text, his core grows dim and turns back towards Ally.
Ally laughs, ‘The system can really fit an essay worth of text into a paragraph? That ability will be of more use for simpler subjects and to confirm things. Anyway, a simple example of this is that you can give your goats a fire breath attack, but this won’t cause the goat to become a fiery goat or what have you. This sort of thing could make it easier to develop a variant.
‘In fact, since you have the elemental animal path all you’re missing now is more extreme environments. Get a lava environment? Pop heat resistance on your goats and it should only take somewhere between a month and a year to gain a fire-based variant.’
Doyle rolls back, ‘A month to a year?’
Ally shrugs, ‘You have forever, but even then, that is incredibly fast. Most of the time, it takes generations for a variant to actually come about. You’re basically got a couple of high quality shortcuts to that. First is that path. Sure, it only works on animals, but being able to increase the odds is worth its weight in gold. Even a percent of a percent makes it so much more likely to happen because this is spread out across all your animals.
‘The second is that being able to just give them a resistance skill as a part of their pattern is the height of cheats. Anyone can learn the heat resistance skill, that however doesn’t mean they have a greater chance to evolve. What your adjustment does is make it inherent to your monsters.
‘Otherwise, when you farm them, the newborn monsters wouldn’t have the skill. This is key because having an inherent resistance means they are naturally adapted to the environment. A natural adaptation will mean that they are already closer to the variant than a normal monster without the inherent skill and that does more than just add a greater chance.
‘It multiplies the chance because it is changing the base chance. That means bonuses from things like your elemental animal path get calculated after the inherent bonus has been calculated. Anytime you can let percent chances apply sequentially instead of all at once, things can get crazy.’
Doyle nods, ‘I can get behind that. Now, how do I use the points to give my monsters new skills?’
Ally pulls up a new blue screen. Well, Doyle thought it was a new screen, then she started to explain. ‘This should look familiar to you. If not, think back to when we were setting up the first floor, this was the screen you used to modify the clover and then promptly never touched it again. Not that it mattered much until now, as without the points, it can only change cosmetic stuff and not even all that efficiently.
‘Just look at your wheat farms. It took some effort, but you managed to create a good-looking species of wheat. That could have been a few hours of effort in the designer screen. The catch is that you don’t get any levels for your pattern if you do this.
‘With points? Everything changes. So like the best pay to win mobile games, it will allow you to spend your points which totally aren’t just a way to obfuscate how much quintessence you’re spending, because you can buy the points, on making your wolf’s claws 1% sharper or some other nonsense.’
Doyle pokes at the screen, ‘So how much do skills cost and is there a limit on what skills I can buy?’
Ally, ‘When you bring a monster into the screen there will be options that pop up. This includes being able to remove some of the skills already there as long as they aren’t required for the monster. For instance, I’m going to guess that the myconids need the paralysis spore skill, but you could probably remove the sleep spores.
‘As for skills? You’ll have a few available by default. Basic skills like your kobold’s heavy bash. That doesn’t mean you can use them, though. By being unlocked, it means you can buy them for your patterns and of course you have to buy them for each pattern. Yes, even the variants. The good news is that when you develop new variants, those variants will inherit the skills you unlocked for the base pattern.
‘Oh, and speaking of unlocking, if there is a nifty skill you would like to use and don’t have? There is a cost to unlock it in the first place. So yes, you have to buy the skill and then once you own it, you have to pay again to put it on a pattern. The system really likes to double dip on this system as it is all fluff.
‘After all, dungeons that exist in dimensions without a system are capable of adjusting their monsters. It just normally takes decades or longer for a natural unawakened dungeon to modify even a single monster. With this fancy system provided UI, even those dungeons can make simple instinctual changes rapidly.’
Doyle tilts back, ‘You know what? I’m actually okay with that. Otherwise, I assume the skills themselves would end up being patterns and each change to a monster would likely result in a new pattern. Even as it is, I have way too many patterns and that giant list will only ever get bigger. Now let me pull in the kobold pattern and give it a look.’
Ally pushes the screen towards him and he grabs the kobold entry from another screen listing out his monster patterns before popping it in.
At first, things seemed to be normal enough. A nice little render of both genders is floating in the view box, the base stats at level zero are listed out on one side, and the skills on the other. Then the stats start flowing downward to show each level up while various options begin to appear around the two models. All dwarfed though by a massive and yet still rapidly filling list of potential skills. From obvious ones like “throwing”, simple ones such as “breathing”, all the way to very niche options which much to Doyles surprise includes “underwater basket weaving”. Yes, the joke skill.
Though the only reason he was able to even spot that was because by drawing his attention the skill list temporarily stopped on it before the list began to whiz by again as more got added. Doyle turns to Ally, ‘Well that’s a bit much.’
Ally chuckles, ‘Don’t worry, there are just a ton of unique options in the already unlocked section because most skills of this simplicity aren’t considered secrets or special so the system is able to slurp them right up out of your head to pass on to others. There are still a lot, but significantly fewer options when it comes to unlockable skills.’
Doyle nods, ‘I can see that. A common powered punch will probably be passed onto the system easily enough and so be available. A unique skill that took decades to develop and perfect? Not so much, especially if it ends up being a family inheritance or some such.
‘Besides, the list seems relatively reactive to my thoughts and so it shouldn’t be too hard to find a skill that matches what I want for my kobolds. Oh, and I should probably buy something for my regular myconids as well.’
Ally gestures back at the adjustment screen, ‘And though you didn’t ask, let me inform you that doing things like swapping out skills will allow you to basically save a new load out for that monster that you can choose to use when spawning them. That way, you don’t have to micromanage swapping in and out skills as you refill floors. Now take your time figuring out what you want to do with your kobolds, though I do advise not swapping out the eighth floor kobolds with ones that can actually use a bow. That would be a deadly surprise no one would be ready for.’
Doyle agrees before diving into the list of skills. Though it wasn’t even a half an hour before another question pops up when he notices that the heavy bash skill is still on the list of available skills he could add. Instead of running off to Ally though, he decides to take a quick look at what information he can pull up on his own.
And a good thing too, as the reason was simple enough and had to deal with something Ally had literally just reminded him of. The fact that the higher level a starting skill was, the more easily it advanced. Heavy bash was listed so you could buy it again and boost the skills level.
A useful if expensive option, especially since the system message hinted at the fact that the cost for leveling a skill in this way would increase after every purchase. Doyle knew enough about those classic pay to win games and so was expecting quite a hefty cost if he ever wanted to really pump a monster’s skill.
Still, his question was answered well enough, even if it took a few read throughs to extract the meaning. So, he moved onto playing with the adjustment screen. Things like coloration were easy enough to tweak, though not too far in either direction as apparently the system considers a solid color to be too much of a change.
More interesting to him though was what skills it would allow him to remove. The answer was all of them. This felt weird to him so Doyle pulled up the goats and found himself completely unable to remove the only skill they had, charge. He wasn’t certain what it meant that the kobolds didn’t have a signature move, but for now it meant it would cost less to modify them how he wanted.
Where did those savings come from you might ask? Well, both Doyle and Ally had missed another tricky bit of pay to win. You had to unlock skill slots for your monsters. So the kobold, amazing beings that they were, had three skill slots already unlocked and that meant he could easily switch out the heavy bash for something more Agility based.
Though as he looked closer, it looked like this option was more of a pay to progress form of pay to win as the patterns would naturally unlock more slots as the pattern itself leveled up. So for now Doyle puts aside any thoughts of adding extra skills and instead dives into the massive list of unlocked skills.
Clever Spot To Hide A Message - Chapter 231
A Small Selection Of Basic Skills - Chapter 233
Comments
It is safe to assume that unless something is specifically mentioned, older floors are set in stone.
Akhier Dragonheart
2023-11-13 23:32:12 +0000 UTCPhew. I got worried when he didn't keep any alchemy-skilled kobolds, I know the pattern still exists and he didn't change the ones on the fifth floor, but I still got worried.
felinoel
2023-11-13 09:24:12 +0000 UTCThat is the plan eventually. He just doesn't have what he considers "magical" herbs.
Akhier Dragonheart
2023-11-13 05:20:23 +0000 UTCI hope he keeps some kobolds who can use alchemy skills, I was hoping for him to set up a secret kobold farm where they produce potions for him, maybe it is completely inaccessible or maybe it opens up once a month as a bonus level.
felinoel
2023-11-12 16:33:26 +0000 UTCThat's a good one. I've subbed to a couple Patreons, but it is very much one of those things where my eyes are bigger than my wallet and it is a constant struggle to keep things down. I don't have much patience for waiting after a bunch of time reading translated novels and having the option to just throw the original work into google translate to read ahead. MTL doesn't result in the best reading experiance, but for a chapter or two I can keep the thread of the story.
Akhier Dragonheart
2022-08-21 18:48:23 +0000 UTCOh yeah I wouldn't expect that level of detail being that they're not the main focus of the story. I have really been enjoying your work so far though, the only other Patreon I've ever subbed to is the wandering inn
VGJester
2022-08-21 18:26:20 +0000 UTCI have read some of Chrysalis as well, but it was a while ago. I can't promise that level of detail as it is not the main plot thread for the story. Besides that detail, I do have plans for what will happen with the ants but the time line is looser which is why it has been delayed a little as other events happened.
Akhier Dragonheart
2022-08-21 18:24:44 +0000 UTCAs a side note, one of my favorite stories on royal road was "Chrysalis," which if your unfamiliar is an Isekai where the main character becomes a monster ant and evolves with their colony over time. I've been waiting for the ageless queens plot thread to play out for damn near 170ish chapters lol
VGJester
2022-08-21 18:02:24 +0000 UTCWell, I've binged 231 chapters in a little over a week. It was great, and I'll stay subscribed because I think you've earned it, but now I'm like damn. Gotta wait for more. I'm going to go check out your other story now. If I also enjoy that one I'll probably end up upgrading to the 8$ sub
VGJester
2022-08-21 17:59:09 +0000 UTCThat is the plan, Doyle is just using the kobolds to test out the modification screen. Though he does want to improved the kobolds so it isn't going to be a loss.
Akhier Dragonheart
2022-08-21 09:51:08 +0000 UTCI thought 10th floor will be mushrom heaven with Myconid boss. On the other hand only using kobold bosses definitely opens up powerful paths
Apoca
2022-08-21 09:48:08 +0000 UTCThe problem isn't having one monster learn how to use heavy blow. The problem is making sure each new generation learns it. This isn't actually all that much of a problem. The chances of people rushing through the dungeon fast enough or holding up the respawn through methods such that monsters are over used is are near zero. Doyle just worries about it.
Akhier Dragonheart
2022-08-21 03:28:11 +0000 UTCFor resistance or other skill who take a long time to get, im totally ok and agree, but for some more simple skill it doesnt seem it will take years of training for it no? like heavy blow or wathever simple like that, they seem pretty simple and it was implied they can get them "easely" by training (and if the sapient can get skill right and left, i dont see why not his monster cant do the same for some simple skill with a little bit of work done for it) Complex/high/unique or resistance skill is another matter
Zarik0
2022-08-20 22:14:07 +0000 UTCThe manual method can take years on the low side, plus it is less precise. A silly example is trying to give a monster fire resistance but ending up with heat resistance. Well, I say silly, but the reality of it is that depending which one a monster gets could be the difference between being able to evolve or not. This is because of the use of both resistances. Heat resistance is in the line of environmental resistances. Flame resistance on the other hand is a resistance designed to deal with stuff like mage spells, IE sudden extreme spikes in temp. Stuff like the heat one tends to result in more environment based evolutions, Ashen Cattle and Windcutter Axebeaks are an example of this. On the other hand, flame resist will tend to result in evolutions that counter what they resist. The second one is both more common and yet in some way's more boring. Mostly because stuff like slashing resistance falls into that category so the Elder Assassin Vine technically counts, though even the windcutter axebeak gets in with blunt resist. More interesting is the Herb Cattle and their poison resistance as it shows clear indication of countering poison (not only do they tend towards healing herbs, but they also have rapid healing).
Akhier Dragonheart
2022-08-20 18:34:11 +0000 UTCMmm seem pretty interesting to play with, but they are the option to do it "manually" to really consider before jumping into this system panel (he get "nothing" out of it and only pay to do it like that) instead he can train and "manually" try to get it for a bit of time (atleast for the "simple" skill and modification and get some niffy thing out of it perhaps) before going into the pay to win system panel directly No rush (in time or other) if my view to jump on it when he can try to do it by himself first
Zarik0
2022-08-20 10:49:14 +0000 UTCThe kobolds on the eighth floor are near the ceiling on what are basically glass platforms. That means they have a clear line of sight to the entire room. Not too tough in the long run, but for my own record keeping I want to keep the first nine floors free of this mechanic. In story Doyle is going to think of it as introducing the new variety with the tenth floor boss.
Akhier Dragonheart
2022-08-20 10:28:25 +0000 UTC8th floor still visited by the elite, right? Making that floor a bit harder isn't that bad. Don't change all the kobolds
Apoca
2022-08-20 10:13:43 +0000 UTCThe plan is to not change the kobolds on the eighth (not ninth, Apoca pointed out that error) and earlier floors. With training, Doyle isn't currently planning on using that as if ever enough people pass through the floor in a short amount of time, all progress gets wiped as the only way to pass it on is more training. As for the patterns, they don't get locked in. The way it works is that he can basically make infinite number of templates based on the pattern and the skills available to it. The templates in turn aren't something like the patterns (they don't even technically have an official name). Instead they're purely there to make it easier to repeatedly spawn the same monster over and over. If Doyle wanted to, he could go and individually set every single skill a monster has every time he summons one.
Akhier Dragonheart
2022-08-20 04:05:55 +0000 UTCBecause by ninth floor I actually meant eighth floor. Also, it isn't so much about not changing, and more about the fact that they're in too good of a position if they suddenly get better at using their bows.
Akhier Dragonheart
2022-08-20 03:58:49 +0000 UTC"I do advise not swapping out the ninth floor kobolds with ones that can actually use a bow." Why? Nobody was in the ninth floor yet, right? It's different than if the 3rd floor would change. Also, things change in the dungeon and everybody should expect it. What if tomorrow Doyle buys PsiBoon path and it gives every monster with mind stat a psi attack skill? Or buys community builder and it triples the difficulty of the first boss floor. Early on there were common changes between delves, and Ace should expect and teach everybody this.
Apoca
2022-08-19 20:56:55 +0000 UTCBefore he solidifies his templates / buys skill upgrades for the Kobalds he should talk to his community Kobalds boss. They likely have an even better grasp on where the Kobalds need the base improvements. While our dungeon mc has final say of course getting input from his representative Kobald boss would likely be worth it. They might know things about where skill upgrades lead that the newbi dungeon just can't see. ++ He could coordinate training skills needed for a new / desired template decreasing costs. Could be worth coordinating a bit here especially as the boss is many instead of just one so the training can be more effective especially since the boss floor takes a bit to reach.
Storyhunter
2022-08-19 20:54:03 +0000 UTCI'm not sure increasing the difficulty of the first floor is a great plan. But everything else I expect is fair game. I'm not sure how you plan the train monsters bit to go but. With the combat and animal husbandry+ mining + wolf riding. This should allow for him to adapt the Kobalds to his floors a bit better.
Storyhunter
2022-08-19 20:49:40 +0000 UTCThis is going to be so much fun to mess with. I really hope we get to see some of the skill categories that he finds available. + Any special mentions
Storyhunter
2022-08-19 20:42:51 +0000 UTC