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[D'sP] Axebeak Plus Kobold Equals A Dangerous Fight - Chapter 208

Jim looks up at the ceiling before focusing on Susan again. “With all the strangeness going on the whole system-thing has probably been hard for you. The fact that a centerpiece of our new life seems to break the rules can’t be easy, either. That doesn’t mean you can be so reckless.

“Now, I’m not your therapist and you likely already know this, but it sounds like your specialization in gathering information likely has more to do with making sure reality doesn’t surprise you. Not to be harsh, but that isn’t going to work anymore. There is literal magic being used and gods walk among us, or can, I don’t think any are literally walking the planet right now.

“I’m going to be honest, at this point you might want to look into system based solutions. Maybe try asking one of the receptionists at the guild if there are any options for getting a therapist. Of course, I’m sure there are magical solutions out there, but just like I don’t want you to do something like what you just attempted with the window. I also don’t want you risking your mind over some magical cure-all, mystery skill, or over-promising path.”

The group stays quiet for a while until Doctor points to one of the kobold groups on the grass that is not so stealthily approaching them. “So, we should probably do something about that?”

Which they do. While the six kobolds are decked out in bows, they aren’t the most accurate at this distance and Zach is able to reuse the root that had anchored Susan to whip out and trip them all. This provided more than enough time for Sammy and Jay to rush up and clobber them.

Of course, things can’t be too easy. With the fight started, the other two kobold groups on the grass shift from passively watching to active aggression. Now, their aim isn’t any better than the downed kobold group, but twelve enemies all shooting at you isn’t anything to laugh at. Though Zach once again has the answer.

While he wouldn’t be able to hold up a block of wood thick enough to block the arrows and cover the group, Zach is more than capable of blocking the sky while the others handle any arrows coming in more directly. Quite a useful addition, especially once the kobolds up by the glass staircase also start taking pot shots.

Then, with the rest of the kobolds on the grass finished, they turn their attention to those above them. Sure, they could get up on the glass platforms and fight them there. That isn’t what they do.

Instead, Jim has Zach and Susan take shots at the goats while he himself uses his bow to take out the kobolds at the top. Soon, the first few kobolds and all the goats are taken care of leaving just three kobolds huddled away from the edge. Jim clicks his tongue at that and moves over to the glass platforms close to the floor.

The others follow him as he works his way upward until he once again has a clear shot. The three kobolds know this as well and so start trying to shoot him as well. One of them even comes close before being taken out. Not close enough to be a threat, but at least it showed potential.

Jim shakes his head, “I think the kobolds do better with slings than they do with bows. Not that I wouldn’t put it past this dungeon to suddenly have sniper kobolds the next time we come through.”

Susan laughs, “That would be something dungeons are actually known to do. Once something proves to be ineffective, they tend towards modifying what is already there instead of replacing it.”

Jim nods, “Fair enough, now let’s see what is above us.”

The group climbed the glass platforms, up the stairs, and out into the next room. A room where they once again stunned, this time by the fact that there is grass and axebeaks just chilling on the ceiling. Jay points up, “What in the world? There are kobolds riding those two birds up there.”

Jim, of course noticed this as well but that isn’t the immediate threat. “Eyes on the ground. We have a couple axebeaks here with us and they’re starting their charge.”

Good thing they have a bit of time to prepare as the four axebeaks had ended up towards the edges of the room instead of right by the portal. On the other hand, it also means the birds had a chance to get up to full speed.

As they charge at the group, Zach tries to trip them with some grasping roots. This doesn’t work quite so well as the powerful legs of the birds easily break the roots. They do slow down a little, but are soon back up to full speed.

Sammy sighs and rolls her eyes, this isn’t her first rodeo with the things and she doesn’t believe getting beat down again would result in another quest. “Just get ready to dodge. They don’t have the best turning ability while charging. I can take out one on the first pass.”

Jim nods, “Everyone spread out and watch their beaks. If we’re all lined up, they might have a chance. Jay, with your poleaxe you can probably do some good damage. Just make sure to be holding it with both hands if you don’t want a broken wrist. Susan and Zach, hold your ranged attacks until they’re beginning to turn around. They might not have the best turning ability, but dodging isn’t out of the question for them.”

With the birds two thirds of the way, the group springs into motion and puts a few paces between each other. Irritated, the four birds squawk as they split up to choose their targets; Jim, Sammy, Doctor, and Zach.

Then the birds are upon the group. Jim ghosts around his bird and seems to slip through the space that it slices at with its beak. Sammy has grabbed her sword with both hands and as she moves to the side and ducks down, she slashes the sword at the back leg. While as a whole the bird is going quite fast, the back leg is on the ground and so her sword doesn’t get bashed out of her hands. In fact, the axebeak is unable to react in time and as it tries to continue its charge; the sword takes off the foot and the bird goes tumbling.

Doctor isn’t the most agile and so is the closest to being hit. Good thing Jay decided to be near him as the axebeak ends up distracted by his attempt to slice the thing open. It sadly was only an attempt as like Jim warned, they can do a small amount of dodging and Jay had been a bit too ambitious with trying to decapitate the bird. Zach just used a summoned wood block to take the beak attack as he scrambled to get out from under the bird’s feet.

The axebeaks go a good bit further before trying to turn around. Not far enough though as Jim is easily able to snipe one of them. Though Zach didn’t really need to aim all that much as he just turned the block of wood he summoned into a bunch of nasty splinters and sent it at the one that attacked him. The remaining bird gets turned around, but then flops over.

Jim turns to Susan with a raised eyebrow. She laughs, “I got a scratch on it. Good thing they were running around and had their blood pumping so hard. Really spread the poison out. It should be paralyzed for a good bit of time, though we should probably put it down.”

Doctor coughs, “We might not have the chance as the axebeaks above us are charging as well.”

Jay looks up and laughs, “And what do they expect to do? They’re on the ceiling!”

So with great comedic timing, that is right when the axebeaks reach the edge of the room and step onto the wall.

Susan lightly smacks the back of his head, “Don’t tempt fate”.

Jim lets out a laugh that turns into a sigh. “Those kobolds riding the axebeaks seem to be carrying multiple spears. Be ready for some very dangerous ranged attacks. In fact, let’s get behind some of the boulders.”

The group spread out even more to take advantage of the rocks. This doesn’t turn out to be the best plan as instead of spreading out themselves, the charging axebeaks only split up into two groups led by the kobolds. On the first pass, Sammy and Zach who are on the very edges are targeted.

Zach continued to move around the rock while using some more summoned wood to defend himself. It only works so well as even with a thick piece of wood the kobold’s spear is able to penetrate far enough to scratch him. Sammy isn’t so lucky as while her shield is actually a shield, it is still just wood as well and the spear penetrates into it and into her arm.

Doctor rushes over to her as the axebeaks race into the distance and catches another spear for his trouble. He dodges but the thing still leaves a nasty wound across his back. Though it could have been worse as the spear lacked a lot of the power it would have had it thrown while charging at him.

Jim readies his bow for when they turn around, except they don’t. At least not like axebeaks normally do. No, with the kobolds in charge, the birds instead keep their speed and instead go into a very long turn and are soon heading back towards them from a different direction.

Though the group with the kobold who has thrown both his spears doesn’t keep their speed up. Instead, they keep only enough to get to the group right after the other. While the birds are meant for hit and run, their beaks work just as well as a melee weapon and the kobold with them has commands to do so.

The other group keeps going though to give their kobold another shot at the group with his last throwing spear. Of course, once again targeting Sammy and Doctor. This time though Zach is worried and puts a large chunk of mana into his spell which brings up a very sturdy and extra thick wooden wall between the kobold and the two, allowing the Doctor to continue his work in healing himself before the wound can bleed him out.

With the other group in melee with Jim, Susan, and Jay the charging group doesn’t worry as much about being attacked from range so they quickly dump their speed and charge back to start using melee attacks themselves.

Zach had kept an eye on them so notices, “The other group coming in for melee as well. I’ll hold them up but I don’t know how long.”

Jim puts an arrow through the eye of one of the axebeaks before shouting back, “Do what you can, but try and focus down the kobold. We’ve taken care of two birds over here but the kobold has a nasty tendency to block out attacks on their mount.”

Zach rolls his eyes, it isn’t like he can so easily just target the. His thoughts pause and he realizes there might be a way. The birds are charging at them, even if not at full speed. Both a good thing for his plan, but also a problem as it doesn’t give him much time. He shakes his head and throws all the mana he can into a wood summoning spell.

In front of the birds on both sides of the group, two tree trunks connected by a sturdy branch pops into existence. The axebeaks are able to duck under it easily enough. The kobold, however, isn’t so lucky as it runs into the branch chest first and gets yanked off the bird as bones break.

On the other side, Zach is gasping for air having thrown his mana around a little too aggressively. Still, he doesn’t let that stop him from casting another spell, this one a lot easier on him, a single root spike. Of course, this root spike is going right through the downed kobold and finishing the job.


She Did Not Actually Explain Why - Chapter 207

Ally Lets Doyle Figure Stuff Out - Chapter 209

Comments

Doyle will have kobold training going on in the farm area. He just hadn't realized it would be needed. After all, the only kobold with a bow so far has been the one patrol captain who gets to learn naturally. Though an important thing to note that isn't quite as important the deeper the floor, they do need time to train. If someone beat a floor and then the next group entered right after there would be untrained kobolds running around. As for the bosses? While they do grow in skill with no limit, once invaders are on the floor they will become limited. This has to do with their connection to the dungeon. Normally monsters will be limited on a floor because of the available loose energy which gets thicker the deeper you go. Bosses however have a direct link to the dungeon and so can grow in power until they are as strong as theoretically possible within the dungeon (example of this would be the monster level cap instead of just the floor's level cap). The catch is that once an invader enters the floor they are on that connection is restricted by their presense and so they are limited to the floor.

Akhier Dragonheart

Another fun thought is a kobald training hall as a secret room on a floor. Could supply a group of skilled fighters for a boss or use one or two to harass the delvers. During the delve with hit and run tactics. Wouldn't need to kill off the trained troops but would gain bonus loot if found and accomplished. The entrances to the training area would have random hidden placement across a floor. The idea here isn't to kill the delvers with the kobalds but to unlock skills with them. I imagine a high enough lvled skill in a non boss kobald could ( in possible theory) results in higher base skill in that ability for all kobalds. Maybe not that specific unlock but the idea. Could also eventually result in a kobald variant.

Storyhunter

I'm curious then for the ensouled bosses are they climbing in experience then. Eventually they could gain skills that allow for quick training and that could create some interesting moments later on.

Storyhunter

The problem with the kobolds is more that they aren't really good with much besides slings because that is what the system decided they would start with. While the crossbows are easier to shoot they would still be better with their slings because with those they are as good as they can be without a skill or a path while each time a new kobold is spawned in it will be as if it was picking up a crossbow for the very first time.

Akhier Dragonheart

Crossbow Kobold instead of bow will give them real good if they suck with bow :) Damm the cavalry axe beak with lauching spear xD Hmm Chario/cart of War with Bull in some deeper floor going like the scene in Gladiator :) Can wait for the following of this floor The last two chapter are really golden Really want something happening too when they meet the core room again (a discussion and talk between delver when they rest a bit and look around his core room before going out) it will become less and less possible that they reach this room, so a good scene into it after this absurb floor they experienced will be good :P

Zarik0

Thanks and thank you for the responses.

Storyhunter

I wasn't saying anything about your suggestion, I was just saying I didn't feel the vines were all that bad at the moment.

Akhier Dragonheart

I get what your saying. But if they traveled through randomized portals over a given area that would cover the range and predictable issues. But it's your story. You do you I'm here to drop ideas and consume excellent entertainment.

Storyhunter

The vines have the speed and the elder vines now have the reach. The problem is predictability. In the wild an assassin vine's natural habitat is basically a rainforest were there are vines and such all over the place. Doyle just doesn't have the plant selection for it at the moment.

Akhier Dragonheart

Good catch. Jim is now back in place

Akhier Dragonheart

Ace using his OP system town leader hax to replace Jim at the beginning.

mechared

Perminant portal entrances for the vines. Variable exit points. I know this leaves the vines exposed to an attack near the entrance but hidding the location a bit should help cover. This would also provide a chance that the vine/vines could pickup a space bending variation over time. ( Small but it could get really fun) plus the vine wouldn't have to haul the attackers through the randomized portal exits every time. This could create a very annoying crawl for the delvers. Can't avoid the vines random placement, hard to kill the vines have to find the plant root, hard to see the vines with a floor that is full of other plant life.

Storyhunter

The assassin vines.... Seem like they should be good with camouflage. The weakness though is lack of speed and reach+ they seem to be extra predictable. An idea to increase the assassin vines reach and limit there predictable nature. were say a series of small perminant portals that the vines could slip through around a floor area. If the assassin vines could pull an adventurer though a portal into another area of a floor it could become interesting. Though there party members could follow an ambush could await. What could really be fun here is place the assassin vines on a platform far above a entrance to a floor. Then put man sized portals to other points on the floor that randomly change. The platform with the assassin vines could have a kobald or two to complicate rescue planes. With a properly lush and plant filled jungle type of floor this would allow the assassin vines to cover for there predictable weaknesses and maximize there strengths.

Storyhunter

I'm just happy I was able to make axebeaks not a complete joke. The assassin vine still needs a little work, but they're getting there as well.

Akhier Dragonheart

Part of this story's core tenets is that he will never in the actual story reveal that he is awakened. This has nothing to do with people within the story, but rather entirely on me and what I wanted out of it. Way too many dungeon core stories end up with the dungeon being just another person after they allow them to talk to people. This is not necessarily something that has to happen, however it was something I noticed and so to head it off at the pass I put this limit on myself.

Akhier Dragonheart

While that would be funny, a single skill alone does not a therapist make. Plus, the system is much more likely to advertise a service of its own so it can take a cut. The system isn't as bad as mobile games when it comes to exploiting people, it tries not to miss any reasonable chances to make a dime.

Akhier Dragonheart

Quite the fun of pair of chapters. Can't wait for the adjustment chapter for the new floors. Going to be seriously Interesting.

Storyhunter

Hm. With those thoughts from Susan I'd probably be considering again revealing himself to the founders when they finish this floor. Alternatively I'd wait till the 10th floor at least since its not toooo far off. The main problem I can see with revealing sentience is simply that it'd make him from a nebulous thing that has killed quite a few humans to a Person who is killing them and benefits from doing so. More emotional people will not take well to that, but the founders seem to be largely calm enough to talk to if you have it set well so that no one but them can reach him. I imagine dungeon instincts are a large part of what is warding him off from doing so though.

Chaeden Amastis

it would be funny if Susan went to ask about Theraphist/psychiologist and the system had a function of directing you to closest one and it sent her directions for the dungeon

Solarlancer


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