Download: https://www.nexusmods.com/games/skyrimspecialedition/collections/9dtot1/revisions/8
Wanna Update? Wanna huge, wet Ladies? Yes? Then Khajit has what you want! Look!
So, it's Update time again, Boys!
This time with the LAST Update for the 'Mid-Gen' Version of the Collection. This also means, this is a Final Version. At least for everyone that are not able/willing to follow me when I start developing the Next-Gen Version.
This also means that this update is fixing and stable orientated and don't add as many content as usually. Mostly because I think the Collection is at a good stage, Contend and Feature wise. But I added some smaller stuff nonetheless.
The shortened Changelog as always at the end. If you want a deep dive what changed, follow me!
Speaking of a dive... the Girls learnt in this update to get wet! No! Not what you think! They skin becomes wet when they go into the Water, stand in the rain, or just fight a lot (sweating). The behavior is controlled by the Mod: "Wet Functions Redux" that also has an MCM. Make sure to activate the Auto Apply Function there, so everything runs on autopilot.
On top of that, and I must be crazy, I added an Equipment System. Design, Import, and Save/Load your Outfits like never before! Take a look at the MCM for this beauty and become a fashion god! Mind thou: This is NOT a Transmog System like other modern games have. You're still wearing the Armors/Clothing you adjust.
One of the main drives for this update was patching. The main Cities in particular. And with proud, I can announce: There are fixed. And yes: This also means Whiterun. No more crashes - no more bugged Map Logic. It just works!™
Windhelm, Solitude and Whiterun got their Cells fixed + added some new Content as well. Performance has been increased and crashes minimized. The same goes for most of the Game.
I tweaked a lot of little numbers, installed new patches and optimized Load Orders. In my last, 4 hours long test run, the game not crashed/bugged/flawed a single time. As long as you don't push the boundaries of that old Engine too much - the game should hold.
There's only one thing that is able to break stuff: The amount of NPC's Skyrim holds. The Collection adds thousands of new NPC's and every one of these has the potential to break the Engine at some point. If you're having Stability Issues, Random Crashes or low FPS try this: Go into your MCM -> Populated Skyrim Hell Edition -> and activate the Option, "50% less Actors". This should help.
The Collections also uses now the Instant Skip Dialog Mod. You will love it. Trust me.
The Combat should also a bit more dynamic because the AI learned to 'surround' its enemies. No longer will bandits and trolls come like pulled on a leash to you: They will come up, and then use all the available space to fight you. This makes the AI way more unpredicable.
During fixing and testing, I also added some suggestions from a Patreon. Therefore, the Collections has some new Enchantment Features. You can put more than 2 Enchantments on Stuff, and the Restriction of many Enchantments has been removed.
Also, you can wear more than one Ring or Amulet, if you want. The limit can be changed in the MCM under 'Jewelry Limiter'.
Last but not least, the Giantess Mod was also updated. But don't expect more than a few Bug fixes and Balancing Changes.
I really hope you like this final Patch, and I wish everyone much fun with it. I'll discuss the future of this Collection, and future Version/Patches in a separate Update in a few Weeks. But until then:
Have Fun and stay tiny
MrMe
The Following Mods got an Update:
- Giantess Mod 3.0 -> 3.0.2.3
- Jk's whiterun outskirts 1.5->1.6.1
The Following Mods were removed:
- Whiterun has Walls Redone – Capital Whiterun – Occulsion Fix
The Following Mods were added:
- Behavior Data Injector
- Behavior Data Injector Universal Support
- Combat Pathing Revolution
- Combat Pathing Revolution AE
- Wet Function Redux SE
- SkyrimOutfitEquipmentSystemNG
- Capital Whiterun Expansion – Jks Skyrim Patch
- Capital Whiterun Expansion - Map CTD Fix
- Whiterun Exteriors Patch Collection
- Rob's Bug Fixes - Capital Whiterun Expansion
- Occlusion Planes Redone for Capital Whiterun and Whiterun Has Walls Redon – Occlusion Planes Redone
- Lux Orbis - Patch Hub
- Lux Via (patch hub)
- Capital Windhelm Expansion - JK's Skyrim Patch
- Capital Windhelm - Embers XD ESP-FE Patch for 2.2.3 and later
- JK's Windhelm Outskirts Patch Collection
- LOTDV6 - Blubbos Solitude - Tree Patch
- JK's Markarth Outskirts Patch Collection
- Instantly Skip Dialogue NG
- DbMiscFunctions
- Extended Vanilla Menus
- Jewelry Limiter – Another Multiple Rings and Amulets Mod
- No Enchantment Restriction Remake
- Fortify Destruction Damage
- Fixed Quickloot menu Texture
- Whiterun has Walls Redone, Patches reconfigured
- ER Katana, not used .esp flagged
- Made TEWOBA non Essential to prevent Vortex Error Message
- Fixed wrong Instructions for Paper maps loadfix
Mister Me
2025-04-24 11:55:17 +0000 UTCIgnis18
2025-04-24 00:18:02 +0000 UTCMister Me
2025-04-23 21:45:13 +0000 UTCCitarNosis
2025-04-23 18:22:08 +0000 UTC