This project was updated to Blender 4.0.2
UPDATE 1:
Ethan did an amazing job creating a shader for the spots to move
It is possible to adjust some parameters in the character material
Link to more Ethan's work: https://ethanvfx.crd.co/
UPDATE 2:
Ready for Blender 4.0.2 and increase Hat and Sun Glasses
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File Instructions: Spot Simple
When opening the file, start the script to initialize the Rigify functionalities
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File Instructions: Spot Portal Shader
Has a shader to fade parts of the character's body through objects in the scene
I have two versions of the character
"Spot Rig" is the first version of the character
- It has 4 parent meshes that indicate the direction that will make the body disappear
- It is possible to move objects around the scene to make different parts of the body disappear
- It's a way to mimic the effect of portals.
"Spot Support Rig" is the second version of the character
- Serves to make parts of the character's body appear in other locations
- It has a mesh that indicates the direction where the character will appear
- For more support characters it is necessary to duplicate the collection and shader
- To work with other objects it is necessary to reference it in the shader
For additional support you can contact me through discord: fofuxo
https://www.artstation.com/antoniofroz