XaiJu
rochestedorm
rochestedorm

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Sakura

Guess who's gonna get her babyfactory stuffed girl of rich blonde girl babies?

This sow!


I still have to set up an IK for her, but this was a bit of a challenge, I had to use three separate models (two separate Sakura models and the nude body) to get this, and mixing THREE armatures together turned out to be quite a pain. The arms and legs and clothes were one model, the face and hair were another model, and the body was another, each with their separate armatures and bone names, so I had to spend like two days renaming separate bones on each armature so when I merged the meshes everything on the models would actually line up with each other other. 

Then I realized for some reason neither of the models had bones for the tips of her fingers and had to add those in, on top of the rolls for all of the bones being out of whack (who the fuck puts a bone roll at 6.28 degrees) and had to re-align the big players for this (arms, legs, fingers, torso, head/neck)


I'll probably go the extra mile and add in bones for vagina control, it's something I should have been doing for a while but I've only ever actually done it on my Hisako and Linkle models(which i still need to do something with again!) and it's an extremely helpful tool to use

Sakura

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I've heard of rigify, and it's something I should probably really look into and learn Though these armatures are actually the armatures from the game themselves, not something yet butchered by Source's really really strict armature limitations

Rocheste Dorm

That sounds like a lot of work. I found that using any SFM/MMD/LARA/Whatever rigs is a waste of time. There's a great add-on built in Blender (Rigify). If you haven't used it yet - you just fit the base (legs, arms, spine, fingers) and it'll automatically get you a great rig base, with easy FK/IK switches and really intuitive controls. Takes about 15 minutes to set-up, and you can add bones for face/butt/etc. after. As for clothes, just transfer weights from the body and you're golden.

Big Green


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