Alright, so apparently shifting it to 60fps actually made the motion blur *work* (More frames per second = less blur per frame = less calculations by the GPU etc)
I can't do a full render of the whole scene (because i need to be rendering out the Miku animation) but this was one of the points at which the GPU always crashed, the really tight turns which would've caused a LOT of blur, overloading my GPUs. With the higher framerate the GPU survives
So I wanna ask you guys which version do you think looks better? The blurred one happens first, and then the non-blurred one is after. Should I go for the blur or leave it out?
Rocheste Dorm
2017-11-19 17:19:28 +0000 UTCDashEighty
2017-11-19 06:33:20 +0000 UTCgobbler
2017-11-19 06:12:40 +0000 UTC