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LonaRPG.Beta.0.9.5.0


LonaRPG.Beta.0.9.5.0

*** Do a clean install of the entire game in new folder due to large filestructure change. ***

*** RESET MAP ASAP AFTER LOADED OLD SAVE***

*** no prev stable update because its not stable ***

-*buggy, arena warriors stucked caused by 0940.(@forced_move_type_return_off, def process_ai_state :none to nil,test)

-*buggy, game crash when load a empty save slot, add file protect in self.load_game_without_rescue(index) when file isnt exist.

-*buggy, a event crash in def play_sex_service_break, between setup_audience and npc_story_mode off will have a free time to make npc update move_route.

-*fixed, now no longer get exp when max_level.(to avoid math overfloat crash.)

-*buggy, quickslot equip swap checkism from item == item to item.item_name == item.item_name.(no more weird Qslot equip swap after load game)

-*mods, a new map hack api allow dev to hack event b4 its loaded.(demo6)

-*fixed, wound state controller usage from state.id to stateName hash.

-*fixed, EfxCorrosionArea now a water tile,

-*fixed, BasicDeepone and ProjectileWaterMist now summon a water tile.

-*fixed, CompFireMage,UniqueElise add skill NpcFireShotgun.

-*fixed, fix parallax graphics function never works unless "new game" since begin.

-*fixed, Ext Slots now save from item itself to item_name.

-*fixed, save patch now rewrite ver info when reset map.

-*core, DataManager.extra_map_register remove region/tag map register line.(should manual register to $data_region_maps && $data_tag_maps like mod demo do.)

-*core, RGSS $data_common_event is moved to json and make its switch based on hash.


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