- But I am making progress. I've made grass props and found a good way to implement them. This method also allows them to be batched thus we're keeping good performance while playing. I also experimented with several terrain systems and in the end found one that works for me. I will not be needing it all the time but when the player is in an outside area I think it will work well. I've made cliffs/rock models to quickly block and wall off areas. They are large and low poly but together with the normal maps are 'good enough' I think.
There are still a lot of items left on the todo list. This month was rough in the beginning. There was a lot that I had to take care of and cost me a lot of time. I've already worked on some of these but they are not finished so I'm moving them to next month. Still on the list are:
- A jump mechanic for some platforming
- The first object Lyana can interact with (a mysterious wooden horse). This will come back several times in the game to re-use animations and each time it will be a bit more severe/harder.
- A new transformation visual and sound effect (instead of popping in/out different outfits and states).
It's not a long list but all of them are important to shape the game into a better state.
That was it for this month! Sorry peeps but the images is what people signed up for so I'm trying to balance out the workload. I first wanted to create a demo of the island but decided to save it for next update in order to give myself some more time for the images. Have a good day and take care! <3
Lerra22
2024-10-30 09:52:03 +0000 UTCichbendunicht
2024-10-29 12:27:36 +0000 UTCLerra22
2024-10-29 08:30:10 +0000 UTCichbendunicht
2024-10-29 00:27:37 +0000 UTC