XaiJu
Sesalia
Sesalia

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January 2022 Devlog

Hi guys!
Very soon we will release a long-awaited update in which Ero-Gen will be ported to the new game engine - Unity.

This devlog is all about this event.
(all the screenshots here are from the upcoming update)

We will tell you:

- why did we need to change the game engine;
- what changes should be expected in the game after the porting to Unity;
- how we plan to combine porting the game with further development;
- our plans for further development of the game for the next few months.

So let's start with the reasons that led us to port Ero-Gen to Unity.

1. The main reason was the obvious overload of the old engine (Construct 2).
This engine was once chosen for initial development due to its simplicity.
It was created as a tool for developing simple light games, and today it has ceased to be an effective development tool.
Our game mechanics are getting more complex, and the old engine's toolkit just doesn't allow them to be implemented.

2. The second reason is to save time.
Performing the same action takes much less time on Unity than on Construct.
For us, as developers who never have enough time, it is very important not to waste it.

3. The third reason is convenience for the players.
Unity is a modern engine. It is quite popular, it is often updated.
Using it does not require the transitional tools that we used before to solve the issue of multiplatform.
Now, on every platform Unity supports, our game will run with far fewer bugs than before.
You no longer have to wait until the game is fully loaded.

Now a few words about the changes that players should expect.

1. Due to the fact that we completely rewrote all the game mechanics, we have reason to believe that we have excluded the vast majority of old bugs.

2. Due to the fact that this is the very first update on Unity, we do not rule out the possibility of some new bugs.
(this is generally normal for the development of any game; as we receive feedback from our players, we will correct our mistakes)

3. Completely redesigned game interface (just hope you like it);

4. Completely redesigned gallery (it seems to us it has become a little more convenient);

5. Some game balance changes, smoother gameplay and other minor improvements.

At the beginning, it may seem to you that the game generally works almost the same as before.
This is normal - that's exactly the feeling we were trying to achieve by recreating the existing game mechanics.
Everything should be a little better, but not radically different.
Almost all major improvements are ahead of us when we develop the next parts of the game.
This would be simply impossible without porting the game to Unity.

Now some information about how we plan to combine the further development of the game with porting work.

First of all, you need to know that our team has expanded, and different people are now working on these tasks.

So, Sesalia, as before, continues to deal with game design, new game mechanics and the story.

The work of porting Ero-Gen to Unity is being done by new members of the team.
Therefore, we do not expect any significant delays in development.
We are going to release updates at least once a month as before.

However, at the time of the release of the first updates on the new engine, you may get the impression that the game has been rolled back.
Unfortunately, nothing can be done about this.
Porting a game to a new engine is really hard work.

We believe that delaying the release of the first update on Unity in order to release everything at once is not a good idea.
The logic is simple: if we release the existing game content in small parts, then our players will be able to provide us with invaluable help in testing the game mechanics.
With each new update on Unity, we will fix the shortcomings of the previous one.

This entire porting process will take approximately two months, according to our estimates.
By that time, we will have a fully functional version of Ero-Gen on Unity, ready for further development, which Sesalia is currently working on.

We want Ero-Gen to now develop according to the storyline, not contain, as it was before, unexplained jumps in time.

After the release of Reborn (v.0.4 - first one on Unity), the story will be presented sequentially.
The gameplay parts will follow in a clear chronology with the story parts.

We didn't take this approach before, as we wanted to show you as much working game content as possible at once, even if it was counter-intuitive from a story standpoint.

However, now we already have a lot of content that needs to be put together and presented to you exactly as it was originally intended.

Therefore, we ask you to be patient and give us these two months so that the game develops in a normal logical sequence.

And finally, at the end of this devlog - our plans for further development of the game for the next few months:

1. As already mentioned, in the next two months we will try hard to bring you all the existing game content on Unity (quite likely with some bonuses);

2. In the meantime, our main developer (Sesalia) will prepare the basis for further development of new parts of Ero-Gen on the new game engine.
Around the middle of spring, we plan to show you the result of this work.

3. The long-awaited third pair of main characters, whom you've only glimpsed in the main villain's Manor, will arrive, presumably this summer.

4. After we finish the adventures of all three pairs of sorceresses, we will begin to implement the final stage of the game. There all the main characters will be together.

However, it is still too early to talk about it.
Most likely that the final part of Ero-Gen will be on the agenda for the next year. So let's not rush. We'll have time for it later.

So the first update of Ero-Gen on Unity will be released very soon.
More specifically, within the next couple of days.
By the time it arrives, we will additionally tell you about its features.

And for today, that's all we wanted to tell you. We really hope it was interesting.
Thanks for reading to the end.
And thanks for your support!

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