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MinnMax Interview - Can Mid-Size Developers Survive The Modern Game Industry?

In this MinnMax Interview, Ben Hanson interviews Raccoon Logic's head of studio Reid Schneider and creative director Alex Hutchinson about lessons from shipping Revenge of the Savage Planet. We also dive into the state of the game industry and how the two developers are pulling from their experience leading games like Assassin's Creed 3, Batman: Arkham Origins, Far Cry 4, Urbz: Sims in the City, and more to try to stay afloat as a mid-size independent developer.

Watch and share the video version here - https://youtu.be/aMl5fUlDxEU

Learn more about Revenge of the Savage Planet here - https://store.steampowered.com/app/2787320/Revenge_of_the_Savage_Planet

To jump to a particular point in the discussion, check out the timestamps below...

00:00:00 - Intro

00:01:52 - Welcome Alex Hutchinson and Reid Schneider

00:02:08 - How they got their start in the game industry

00:08:55 - The challenges of modern game development

00:15:29 - Lessons from shipping Revenge of the Savage Planet

00:29:32 - Why Google Stadia failed to understand game development

00:33:09 - The trouble with AAA development

00:42:29 - Assassin's Creed III and where he'd take the series

00:46:13 - Understanding the Ubisoft editorial department

00:48:51 - Batman: Arkham Origins and Warner Bros. Montreal

00:56:06 - The canceled Pioneer project at Ubisoft

01:01:08 - What went wrong with Urbz: Sims in the City

01:04:08 - Support developers by buying stuff!


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