Submit Your Comment For The Deepest Dive On What Remains Of Edith Finch
Added 2020-06-08 21:57:46 +0000 UTC
The community voted, so this Wednesday we'll be airing The Deepest Dive on What Remains of Edith Finch. What we need now is your insight! Leave a comment below with a very specific piece of feedback on the game, like your favorite line, room, sound effect. The more specific your comment is the higher the chances we'll read it during the discussion. Unlike previous Deepest Dives, please don't leave multiple comments. We want to give everybody a chance to have their point read on air, so leave a good one. You're welcome to read the comments as well to make sure you're adding something new to the discussion.
We'll stop collecting comments on Tuesday morning, so the clock's ticking! Thanks for your support, everybody! This should be fun.
Comments
Hey I also just commented on chrono trigger way late but this one has but eating at me since I played it. I was absolutely convinced that Calvin on the swings was a suicide. A few quotes from his brother; “Calvin had always wanted to fly”. We promised we wouldn’t be afraid anymore”. “But that day he finally made up his mind to do it” “…. Then maybe he’d still be here, but I doubt it” “ I think he’d already made up his mind.” “The day he made up his mind to fly, and he did” To me this felt like Calvin was depressed and weighed down by the death of siblings and family and it felt like his brother knew the truth. Even if not suicide and just a kids making a dumb choice to swing 360 around a swing, it haunts me still. Love the show hope to hear what you think!
2022-04-25 17:29:36 +0000 UTCIt's definitely one for the books if you want to delve into darkness. I can definitely see that being a turn off, but I like exploring stuff that psychs me out. I did truthfully almost put the game down a few times lol
2020-06-09 23:20:17 +0000 UTCI will start by saying I love this game. However, I couldn't play it again. I played this years ago and I remember it emotionally impacting me but when I went to replay for this Deepest Dive (TM) I immediately was overwhelmed and anxious. I got as far as the little girls room (where you become the cat) and had to stop. So, I guess my takeaway is the game was effective in what it wanted to do, perhaps too well. My other takeaway from my brief replaythrough is holy shit you can see her pregnant belly if you look down!? How did I go through the whole game without looking down!? Anyway can't wait to listen.
2020-06-09 22:28:31 +0000 UTCI just want to say that the transition and way they handle the fish cannery is maybe the single most impactful bit of interactive storytelling I have ever witnessed and I have played 100's of games. I also think the most impactful thing might be that it's told from such an amazing perspective. He was a man seeking help and it still wasn't enough to help him and I think it's important that those stories are told as someone who just lost his brother to addiction even though he had been in multiple rehabs and treatment programs it struck me a bit differently and even harder than the first time in a way I never expected.
2020-06-09 16:56:37 +0000 UTCI immediately felt a sense of dread in this game that never went away. I played the entire game expecting either the house to to be actively trying to murder me or a "missing" family member to be skulking around the premises. Was this intended at all or I was I bringing in external biases against creepy, abandoned houses with secret passages? When I first approached the house, I noticed a knothole in the wooden fence next to the garage door. As I approached, I noticed it was lined up with a vague shape looming in the middle of the water. We later find out it's the original, sunken house. I appreciated this little bit of foreshadowing so early in the game. It immediately sparked my interesting into the mystery of the world before I had even stepped foot into the house.
Andrew vala
2020-06-09 15:38:58 +0000 UTCI really enjoyed how dark this game was. I didn’t think I would as our nation is kind of fucked right now, but it ended up being cathartic. Quick question for the crew, what was your favorite sequence? Mine definitely would be the cannery. Close second is the Halloween-esque sequence.
Ben
2020-06-09 15:23:35 +0000 UTCHi The shark is the best part Ok bye!
betoq92 .
2020-06-09 14:56:52 +0000 UTCAlso when you place your head on the block, right before the blade comes down , you can see the black and yellow caution/warning tape on the ground in the dream world. Even though it was obvious what was happening I thought it was a really clever detail. Sort of made me think that maybe he came out of the dream for a brief moment and second guessed his suicide when it was already too late :/
2020-06-09 14:55:25 +0000 UTCOne specific thing I (think) I noticed occurred in Lewis’ story. Towards the end of his marching in his dream world, I noticed his cape jumped/moved whenever he chopped the fish heads. This seemed to tie the real and the imaginary together in a really subtle way that I don’t know if would have consciously noticed if I wasn’t looking for details to talk about. Overall, I loved the game, especially the unique nature of each scene.
2020-06-09 13:57:42 +0000 UTCAnd just to give a bit more of a specific example, look at Edith's mother's death scene. At a glance, moving an arm toward another person's arm by moving your mouse/thumbstick might not be great gameplay on paper. But it's the context surrounding it and the knowledge you've been equipped with beforehand that makes something as simple as moving that thumbstick so engaging. I think gaming as a whole still has a ways to go with appreciating how symbiotic things like story and gameplay can be. No spoilers, but the big famous reveal in GoW 2018 isn't a particularly amazing gamplay sequence, but it is elevated by the context which surrounds it. Definitely feel like this whole aspect of games is overlooked and imo Edith Finch is the most distilled version of that idea.
2020-06-09 13:41:53 +0000 UTCIm a sucker for text. I have subtitles on for everything, all the time. As soon as the words on screen were sucked up the chimney when I first entered the house, I was hooked and I was never let go. This was such a weird, sad, beautiful game. Excellent choice by the community. I hope we get the opportunity to do shorter games like this between the sprawling epics in the future.
Ozwaldo el Ruso
2020-06-09 12:55:52 +0000 UTCI'm sure Im in the minority, but this game wasn't great for me. I got through the whole thing, but it was just so friggin depressing. I know thats what it was going for... but man that wasn't my idea of fun. I know I'm weird, but did anyone else feel like that?
2020-06-09 12:43:31 +0000 UTCHowdy all, I'm sure people have talked about the similarities to the real life Winchester house so I'll just say the most stressed I've ever been in a game is cutting fish heads as Lewis. Carefully avoiding cutting your own hand even though it's actually impossible in the game to do so. Overall Lewis' story was my favorite vignette seeing the gameplay evolve as he became more obsessed with his imagined world. As well as just how powerless you feel as the player wanting to prevent his inevitable fate at the end. Can't wait for the more lighthearted Deepest Dive - Last of Us Part II!
Fred Dinovo
2020-06-09 12:17:21 +0000 UTC