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The Last of Us: Part 2 - HDR Optimized Settings


The game is NOT using/applying Playstation HDR Calibration app settings.


The game has a fairly good HDR implementation with an actual Peak HDR Brightness control, but not in "nits" value and that can go up to 2.500 nits max.

Also the reference images do not represent actual luminance during gameplay.


If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

> you're using HGIG:


If you don't have an LG OLED and:

> you don't have an HGIG option:

> you're using HGIG:

In all cases leave the Contrast slider to 0 (Default) as it already represent a correct exposure/gamma.


BONUS:

Comments

No they're different, I will make a new post for it soon... :)

P40L0

Do you know if the Remaster uses these settings or the Part 1 Remake settings

Evan

Yes Jonathan and I also added in the article as I've missed it in my first writing. Thanks ;)

P40L0

Should the Contrast slider be left at 0 (Default)? Thanks in advance!

Jonathan


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