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The Unfulfilled Potential of Video Games

This video series primarily focuses on film and television, but every once in a while I like to check-in on the world of video games.

Interactive media has the incredible potential to deliver a wide range of immersive, emotional experiences, yet year after year the gaming industry seems to fall back on one underlying theme -- kill or be killed. This year I did a statistical breakdown of all the games featured at Electronic Entertainment Expo press conferences. I found that 82% of all new titles focus on combat as the core gameplay mechanic. Imagine all the stories we're missing out on because game developers insist on building virtual worlds we experience from behind the barrel of a gun or the blade of a sword.

My full statistical breakdown for all games shown at E3 2017 press briefings is available in this spreadsheet.

Next month we’ll return to analyzing Hollywood with the first of two critical video essays about geeky masculinity, sexism and the Big Bang Theory.

Thank you all again for supporting this project!

The Unfulfilled Potential of Video Games

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