I've been posting updates on Telegram about the game but I haven't mentioned this in a post yet.
I have made a deal with a programmer who is following the codes and rules of RPG Maker, he told me that the previous one was using tricks to avoid many codes and time. Which caused crashes in the game, and contained a lot of unnecessary and missing data.
For this reason the dialog also did not appear correctly or was cut off. Regularly he was just copying and pasting the files and forgetting many dialogues in the game.
Fortunately I made a deal with this programmer, who takes a work schedule from 10 am to 6 pm to complete all the tasks that the game should have.
Now in this video I show you clips that the programmer sent me to watch the progress of the activities.
This video contains scenes without decorative plugins, so you can see code details like this between dialogues { } or common designs and spanish languaje (provide examples to the programmer)
-The data at the bottom was removed (Config, save, skip etc)
-Load File functional
-Added "rewards" section in menu. (Multimedia)
-Better looking game options
-Change of appearance for "write your name" section
-Correction of dialogues
-Correction of character names in dialogues
-Added spirit wolves scene correctly (now makes sense)
-Grimm Wolf character positioned correctly (in front of the screen and not floating)
-more dynamic sprite changes of the character Grimm Wolf
-added sound effects for Grimm
-Grimm Wolf sprites in battle with better quality
-Battle difficulty change (medium)
-Added to decorate the game (iconset) and use within the dialogues.
-Point & Click to touch the Grimm Wolf character instead of continuous cutscenes (original idea now finally possible)



I have asked the programmer to send the data tomorrow!
The version: PC and mac
Also the new art will be released tomorrow
All these changes have been very big this month and I am glad the game now looks much better!
Thank you for the support guys!