Would you look at that, I actually made it in time and the game hasn't given me too much trouble for once. Not much has been going on this week so I'll get right to the updates.
As you can see in the video above, I taught the A.I. to do something a little more cruel with their handheld captive. What you can't see is the system behind it. I've now implemented a system (that still needs a little work) that decides on what A.I. characters should do. For example, if they caught a tiny, they might keep on walking around and chase others or decide to inspect the tiny or start a form of interaction with them. Before this, they only had to walk around or stomp on someone nearby. I can also give all their actions certain levels of priority, which helps them decide.
More Animations
Besides this, I also spent some more time adding new animations. A few can be seen in the video at the top but I also have three GIFs to show off some more, I'm sure you can tell what they'll be used for:



Keep in mind, those animations are very rough at the moment. I'll refine them at a later point in time.
What's next?
I didn't get around to work on the maps this time but this is something I'll do, after I implemented the animations you see above with proper functionality, so look forward to that next week.
To give you a general idea on when to expect the next playable verison, besides implementing the things I've talked about above, I also want to add a vore option to the handheld stuff. So far, only the A.I. can perform all the handheld actions, I have yet to figure out how the player would be able to do all those things. Then some map tweaks and that's really it. So I'm very positive that it should drop later this month.
Currently my focus lies a little more on the game. Last week I thought about doing some 3D animation but I ended up just doing more animations for Giant's Sandbox than expected, so I guess I kinda succeeded? It is fun animating with Cleo though, I can tell you that much.
Dumb headline, I know. Couldn't think of anything proper. I wanted a segment at the end where I can throw in some personal stuff.
I just wanted to mention that, I do believe these weekly updates where a good idea. It certainly helps me to stay productive in a way and I can only recommend giving it a try yourself, if you are a creator of any kind. People like me need deadlines like this, even if they are somewhat artificial. Just the thought alone of having to have something to show off on Sunday pushes me enough to actually get off my ass and work on stuff.
That's all for now.
Thank you for your time and support!
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