XaiJu
evilsprite
evilsprite

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Weekly Update #2

Would you look at that, I actually made it in time and the game hasn't given me too much trouble for once. Not much has been going on this week so I'll get right to the updates.


Giant's Sandbox

As you can see in the video above, I taught the A.I. to do something a little more cruel with their handheld captive. What you can't see is the system behind it. I've now implemented a system (that still needs a little work) that decides on what A.I. characters should do. For example, if they caught a tiny, they might keep on walking around and chase others or decide to inspect the tiny or start a form of interaction with them. Before this, they only had to walk around or stomp on someone nearby. I can also give all their actions certain levels of priority, which helps them decide.

More Animations

Besides this, I also spent some more time adding new animations. A few can be seen in the video at the top but I also have three GIFs to show off some more, I'm sure you can tell what they'll be used for:

Keep in mind, those animations are very rough at the moment. I'll refine them at a later point in time.

What's next?

I didn't get around to work on the maps this time but this is something I'll do, after I implemented the animations you see above with proper functionality, so look forward to that next week.

To give you a general idea on when to expect the next playable verison, besides implementing the things I've talked about above, I also want to add a vore option to the handheld stuff. So far, only the A.I. can perform all the handheld actions, I have yet to figure out how the player would be able to do all those things. Then some map tweaks and that's really it. So I'm very positive that it should drop later this month.


Art

Currently my focus lies a little more on the game. Last week I thought about doing some 3D animation but I ended up just doing more animations for Giant's Sandbox than expected, so I guess I kinda succeeded? It is fun animating with Cleo though, I can tell you that much.


Anything Else?

Dumb headline, I know. Couldn't think of anything proper. I wanted a segment at the end where I can throw in some personal stuff.

I just wanted to mention that, I do believe these weekly updates where a good idea. It certainly helps me to stay productive in a way and I can only recommend giving it a try yourself, if you are a creator of any kind. People like me need deadlines like this, even if they are somewhat artificial. Just the thought alone of having to have something to show off on Sunday pushes me enough to actually get off my ass and work on stuff.

That's all for now.

Thank you for your time and support!

Weekly Update #2

Comments

I wrote the code and could give you a concrete answer to that. Depends if you really want to know or not ;P

Evil-Sprite

Well yeah, that'd definitely be an option. However I'm not into vore myself, so I have absolutely no idea what I'd need to make this look and sound good, nor do I have any vore assets. Would be useful, if someone would have an actual 3D model of a stomach.

Evil-Sprite

Is it just me? Or does Cleo seem to generally act a bit more cruel to the tinies vs Krystal or Taorena? Dunno, I just feel like she tends to grind more and target the player more. Might just be my imagination. Either way, I like it. >:D

Rayzor

I have been wondering for further interactions like vore interactions but having like levels under the map, recreating digestive or internal areas which players are teleported to which have localised sound emitters to have a more "indepth" experience with the giants.

Dragon Dan

;3

Evil-Sprite

Thank you!

Evil-Sprite

i like what i see.

TimberPen

Looking good~!

DoomDutch

Thanks!

Evil-Sprite

Well it is first and foremost a sandbox, hence the name. I'm not forgetting about that, it's just something I'll work on at a much later point in time. Right now, not even all the mechanics are in the game.

Evil-Sprite

Happy to hear that you like them :3

Evil-Sprite

This is so great! Wow!

Vicaroth

Nice job, the animations seems really good, but i'm still requesting an objective in the game, something more than a sandbox, just reminding you.

Roilends

Really appreciate you doing these updates so we all know what is going on, thanks.

Shurby3000

Well yeah, there's plenty of buttons on a keyboard. However, I also want this game to be comfortably playable with a gamepad. I know, I wouldn't really need to do this but I do want to have that in the game. I gotta figure out a way to have things be more context sensitive.

Evil-Sprite

You said "So far, only the A.I. can perform all the handheld actions, I have yet to figure out how the player would be able to do all those things."... Well. If you are wondering what kind of controls to use for this there surely would be enough keys on keyboard to start every single part of the animation while the binds could change with different states like "running", "grabbed" and such. Maybe even add a mouse-functionality to be exactly able to choose how slow or fast you do something or even if you take the action partially back to just redo it a slight bit later. :D

Rid


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