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Summon Sign, Episode 89 | Hollow Knight: Silksong Is Here!

This week Gene and Hoeg join Brad and discuss Hollow Knight: Silksong, Hell is Us, Cronos: The New Dawn, and more!

Timestamps:

0:00:00 - Intro

0:16:33 - Hollow Knight: Silksong

0:55:50 - Hell is Us

1:12:26 - Monster Train 2

1:21:13 - Sort it Out/Keep it Up

2:00:19 - Game Recommendation

2:02:44 - Cronos: The New Dawn

2:22:14 - Horizon Chase Turbo

2:28:59 - Closing Questions

Summon Sign, Episode 89 | Hollow Knight: Silksong Is Here!

Comments

Games “journalists” complaining about crunch for themselves and the developers has always been so strange and lame. Every job I have ever had has periods where it’s busy and I need to “crunch.” Some more than others, but that’s the way it is.

Glen Yelenovic

I dunno if I agree about the Silksong pricing thing. Team Cherry is welcome to price their games however they want, and I think it's awesome that the lower price point means that more people will be able to play the game. But let's not forget that TC in a somewhat privileged position in terms of what they can price their game at. They essentially don't have to worry about money, ever again—they could have released Silksong for $0 and they'd have been just fine. In other words, the "taco truck selling tacos for cheaper than other trucks" doesn't feel quite right to me; it's more like "chain restaurant shows up in neighborhood and undercuts local restaurants with cheaper fare." I know it's weird to compare a 3-person team to a chain restaurant, but the point is that having large amounts of capital behind a product DOES have an impact on its price, and I think that price in turn can affect the broader market. I guess you could just say "that's capitalism, baby," but if I were a game developer who needed to price my game at $30 just to break even and saw TC lowballing because they can afford to, I would indeed be kind of annoyed. I'm not a game dev, but I can sympathize with them since it's such a competitive market out there. I also feel like the fact that the $20 price point has been such a topic of conversation itself proves that it's kind of...unusual, let's say. If Silksong had been $30, there wouldn't have been a single comment on the price, and it still would have sold absolutely gangbusters. I think most people agree that $20 is surprisingly cheap, which suggests that maybe on some level we all intuitively feel that the game (in terms of its size, scope, etc) is *actually* worth $30. That gets in to the whole topic of "what are games really worth," though, which is kind of a philosophical can of worms for another day.

Supes


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