XaiJu
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Game Improvement Suggestion

Tell us something in the comment section you might want to suggest/report about the current demo release experience.

Comments

Save load function is working on current version. (Re-uploaded and fixed)

Xer

I just played throught the game is all that I did. Walked through the map and got to laris in 10mins ish. Didn't use save function as it didn't work like others have said. I didn't do anything special, just played normally. Since when you get defeated you don't get sent back to the tent, I just kept going, every encounter insta failing.

Bvoran

I'm surprised you have reached where laris take place does your save load function works? Because someone mentioned me saving and load game does nothing. Do you grant permission/run as administrator ?

Xer

Thanks for the reply! Good to know about the flame effect that's one of those things that wasn't obvious to me as no tutorial, but I would have figured it out ^^ I forgot to mention, another addition that would be good would be having nude character pop ups when appropriate. When you talk to the minotaur, the description says he strips naked, but the image of him is still fully clothed throughout the scenes, so perhaps having naked versions would gel better. (You could also have ones where they are clothed but leaking/covered in cum too lol but up to you) Hope that makes sense, the still character images could change clothing for the scene is what I'm saying ❤️

Bvoran

sorry for your inconvenience, the bugs has been fixed, about the fire never goes end, becuase its 'badly' burned status effect, a normal burned effect would have gone in few turns. however, badly burned effect it never goes away until you consume specific items that heals the status effect, or just take some rest in tent savepoint. tips: krosch burned effect skills can be functioned as boss killer who has massive hp. about the game tips, yes we plan to add that small touch too, about the sfw cg, it also a nice addition. and about getting sent back to the last checkpoint, that means you also at the rest area and you can heal yourself again. we would have choose to punish player by reducing the gold amount instead since farming gold in this game will be very hard and you must rely on transmutting items. thanks for playing<3

Xer

Oh, I also forgot, maybe if you lose a battle you get sent back to the last tent and there's a wake-up scene where you feel battered and bruised, as when you lose a fight, you have to walk back to the tent through the grass and you get caught in more battles whilst you do that and instantly lose.

Bvoran

Honestly, there's not much I can think of to say! Having played through the new demo I mostly have compliments! The style is really polished, the controls are simple. It feels and looks like an old Po*emon game which I adore. You already have more hot scenes than a lot of developers when they start out and the interactions are smoothly written. As for bugs, there are a few. I can't access any of the top menu items like the inventory, which I could last demo, the burn status effect you get from the first fight never goes away or ticks down and the save and load options in-game don't seem to do anything. That's all I have found so far. When it comes to suggestions, maybe there should be a very brief tutorial in your first fight, or, what I might suggest, is when you first click any action (like attack, or flee) a little box pops up to tell you what it means very briefly, like [You tried to flee... you can try fleeing from any minor enemy; be warned though, you may not always be successful and will be open to attack.] Or [This is a special ability, it uses up your magic bar so keep an eye on your levels! Some types are more effective on others so choose wisely!] Along with that, I wonder if more dialogue would help make the game more full, like when clicking on your first chest the companion says 'nice, a chest, not as nice as yours~ hehe... let's grab what's inside it!' or when entering all new areas there's just a short conversation, to make it feel like the story's moving on 'Be wary of that tall grass... Some nasty critters in there...' 'Afraid of some small bugs are you?~' 'you know what I mean!' - you have already done this, but just a suggestion to add more ^^ And also, final suggestion, perhaps you could do one or two SFW CGs, such as an image of the two of them fighting whilst the dialogue plays or a cut scene of them when they're walking down the path when you trigger the 'dark woods' conversation. Just to flesh it out even more. Not necessary, just a suggestion. This is looking really promising... I hope you don't lose enthusiasm like the last two games, but to be fair this does have a MUCH stronger start. I love your stuff, keep it up ❤️

Bvoran


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