Hello there, this month ive been working on skills, which are separated by 4 category skills:
physical skills : skills that scales with physical attack points
magical skills : skills that scales with magical attack points
seducing skills : skills that used to seduce targets (there will be more tactical way to conquer your enemies!), there will also be a little cutscene when the skill is being used.
utility skills : contains passive skills, skills that do not relate with stat scaling, like teleporting skills so it will shorten your journey etc (ex. farming skill - raw idea).
i also have been working a lot in the programming codes, ive implemented battle state where enemy can also seduce you and plays with your character.
added more sprites, adjusting stats, battle calculations, saving and loading (unfinished), and more,
currently i am working on seducing skills since my writer proposes a lot of seducing skills, it will look very fun to play when it comes, more way to defeat your opponents.