XaiJu
DarkArmyResurrection
DarkArmyResurrection

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Dark Army Resurrection 2.1 - Beta 1.0 - TOTK

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CHANGELOG

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   Added Multi Hits Combat System - Optional

Brand New Combat System Experience with Multi Hits Combos!

At the moment Multi Hits have been added to Dash Attacks (all weapons), Combo Finishers (all weapons) and to Charged Attacks (only Swords and Large Swords).

 

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   Added 'All Shield can Damage Enemies' option

All Shield can Damage Enemies, their Attack value is half of their Guard value.

 

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   Improved 'Easy Perfect Parries' option

Perfect Parries now will be easier since the high number of enemies.

 

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   Improved Random Combos

All attacks animation will be random, except for the first hit using Spears, this because having the first Spears hit regular, will make easier to kill small enemies like Chuchus and Keese.

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   Added ' + 75% ' options for Player Attack and Player Defence options

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   Compatibility with TKMM 2.0.0

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   Compatibility with Challenge Mode Full Version

New Patch for compatibility with Challenge Mode.

All Golden Enemies will randomly spaws after you complete 3 Sages Temples or 75 Shrines.

All Tyrant Enemies will randomly spawns after you complete 4 Sages Temples or 100 Shrines.

All CM materials and weapons have been added to DAR Random Chests System.

Make sure to use this priority order in TKMM:

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   Thanks for supporting this project!

ENJOY!!!


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