Dark Army Resurrection 1.5 - TOTK - 1.2.1 and 1.2.0
Added 2024-02-07 10:37:29 +0000 UTC_________________________________________________________________
Changelog:
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+ Scaling Mode
Scaling Mode is a more balanced mode where at the begin Random Enemies Spawned will be weak levels (Junior and Middle) untill you complete 2 Temples, then stronger levels (Senior, Dark) will be unlocked.
Same mechanic for Weapons you'll find in Random Chests, at the begin you gonna find Basic Weapons (Territorial, Traveler, Soldier, Knight) untill you complete 2 Temples, then all Deluxe Weapons (Legendary, Royal, Royal Guard) will be unlocked
My recommended settings for this option are:
Heath: 3 Hearts
Stamina: 1 Ring
You can choose this option when you start a New Game
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+ Hardcore Mode
Hardcore Mode is the way we have played DAR since now, Random Enemies Spawned will be all levels (Junior, Middle, Senior and Dark) from the begin, making things really wild!
Also in Random Chests, from the begin you gonna find all Weapons (Territorial, Traveler, Soldier, Knight, Legendary, Royal, Royal Guard)
My recommended settings for this option are:
Heath: 10 Hearts
Stamina: 2 Rings
You can choose this option when you start a New Game
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+ Scaling Armors for Armored Enemies
Scaling Armors for Armored Enemies, basically the higher is the level of an enemy, the stronger will be its armor.

Each armor level will have a specific color:
Junior Enemies - Vanilla Armor Color
Middle Enemies - Chopper Armor
Senior Enemies - Silver Armor
Dark Enemies - Gold armor.

Armos are now very hard to brake, expecially higher levels so be prepared to face more challenging fights!