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Hi!
What's new in version 0.0.7.8:
- The code for the random event in the kitchen has been rewritten.
Now there is added a scene with Daphne and a little branching with her.
- If you fall in the kitchen too often, you can accidentally kill Shaggy
A separate little quest has been added to prevent this.
- The code for creating clones has been finalized.
- Added ability to create a fifth, secret clone
- Clones can now be created without the cheat menu, in your office, using the medallion.
All the way to create the first clone will be accompanied by notes in a notebook.
- For the creation of each clone added a small scene. That's a total of five new scenes in the game.
- A new character has been added to the clothes store in the city mall. So far only one draft scene of the first meeting is available with her
- The macronalds screen has been changed to a new one.
- Various food items have been added to the macronalds menu. More expensive items give bonuses to temporary activity points for the evening
- Added a draft of the screen of this store to the screen of the new store
- In the scene of the first visit to the store added animation when falling and fixed a number of bugs with sound
Fixes:
- Fixed a bug when buying scooby cookies that caused the player to display the menu from the furniture store
- Fixed a bug when buying scooby cookies that made Shaggy's head appear on top of Mimi's character
- Velma's face is now displayed correctly in the dialogues in the kitchen
- Fixed a bug that caused the player to be thrown back to the map after successfully applying sin points to the bed salesman
- fixed a bug that made the option to discuss nightmares with the witch appear before the appearance of nightmares
- fixed a bug that made the player's gold value equal to "-200" if he bought a solution from a witch for 200 gold
- fixed a bug that caused the player to be thrown back to the map screen when selecting "chat" if there was no topic for conversation with the witch
- fixed a bug that caused the fall in front of Velma to activate every time
- fixed a bug that made the text during tutorials not disappear and appear on top of the illustration
What didn't make it:
- Add new Witch Shop screen
- Add peeping scenes for Daphne and Velma's characters
- Write a new screen for opening the safe (the one I have is very clumsy)
Intermediate summary:
So far, the economic system is not ready.
This is expressed both in lack of locations and in a terrible imbalance between the sin points and the amount of money.
This is the result of the fact that the player does not have a normal store and sources of income.
Put another way, the problem will be solved over the next few updates.
In my plans to make so that the version 0.0.8 this could normally work in any form without the cheat menu.
Also, there is a number of strongly repulsive moments associated with micromanagement. Banal need to complement the design of the same menus choices, because now they merge because they look like a pile of text.
This is not difficult to fix with the usual addition of icons next to menu items.
But these moments are about gameplay and convenience.
To play was more interesting to work places and other points of interest, I want to add a small mini quests.
In theory, this will not turn into a boring game clicker on the main map and menus.
Of course, we can not forget about the main plot. All changes to the design I have to make in parallel with the work on the new scenes.
I now have on hand quite a lot of different degrees of readiness of the material that can be added to the game.
It's just a matter of time.