Hi!
I've been working a lot on orders this month and haven't had much time to play, but that doesn't mean there's no news).
ChangeLog:
- Rewritten the code for character variables and their various relationship points (hopefully for the last time).
At this point I'm putting it into the game engine.
- Wrote a screen for quests and statistics (for which many thanks "LaUwUrence (keyclap)", by the way he also does short stories: patreon.com/keyclap)
True now will have to rebuild the code to replenish the information about the quests.
But, on the other hand, this screen probably will not have to touch in the future at all.
- Ready developments for the three new quests, and five new locations.
- Now, due to the fact that the project is very much growing, I am busy reworking the structure of the code and its location in the project.
This is necessary so that in future development I was not going crazy trying to find this or that quest and its variables. Yes, I had a lot of things in mind since the first game, but alas, it was not enough.
- All this leads to the fact that because of the large changes in the code structure and variables I can not build a new fairly stable build.
I can of course load what I have, but I don't think it's interesting for anyone to look at a solid error window. To be honest I'm surprised that it runs at all, I think you should thank LaUwUrence.)
ver 0.0.6.4 Link!
What is the conclusion of all this?
Version 0.0.6.5 will have a new interface and a number of new locations. At least definitely will be active city library and mall.
I also hope to implement the characters in the library, at least at a feature level.
Version 0.0.7 will have new quests.
Although I probably will be able to add something in 0.0.6.5. But this is not certain, because I do not know how long it can take to upgrade the engine and how much time catching bugs, because upgraderade engine.