What's ready?
I've practically finished coding the new location and wrote most of the scenes for it.
I drew the necessary bag of emotions for the characters.
I could finish it up and write all the planned scenes for it, but I think it's better left for future updates.
I also prepared most of the art for the last sex scene update. I literally have one panel left to finish drawing.
Again, in this case I also do not have time to finish all the desired volume for the line of quests, but not all at once. The development is already delayed.
It's about the same with Shaggy's office.
I also did most of the planned animation for the map (now it looks livelier, which is a plus for immersion) and finally started to introduce a semblance of an economic system.
What held me up:
In order for the build to work properly I had to completely rewrite the transition script in the evening, in addition I reworked part of the code structure in an attempt to optimize the loading of triggers (no one likes it when the game takes forever to load, right?).
I had to clean it up a bit so the code wouldn't look like spaghetti.
Also, I wrote a new script to display character avatars, which will significantly reduce the weight of the game.
True, now the finished scene in the kitchen will have to redo.
But I think I'll do it in the next update.
What's left to do?
- Draw a panel for the sex scene.
- Transfer the text of the sex scenes in the game and mount these scenes.
- Draw an exit panel.
- Write the transition scene from the prologue to the main game (moving the girls into the new house)
- Finish the avatar of the Succubus.
- Finish the translation