Finally, an update that I'm quite satisfied with. The last months were abysmal and I could barely make any progress, so I'm really glad I'm able to cover this much progress.
I can't say much about the progress of this translation, especially because the main character is a "dwarf", literally; and might be considered "not safe" for patreon's standard, so I have to brush off some of the details and pictures.
First off, let's start with something juicy, the H-events. There are a total of 13 H-events, and some of them are completed with a couple of variants. But for simplicity's sake, I put all those variants as one event or scene.
List of translated defeated scenes:
- Slime defeat scene
- Bee defeat scene
Sneak peek o.O

- Squirrel defeat scene
Even the dev team seems to acknowledge this ridiculous trait.


Thanks for ruining squirrels for me.
- Wolf defeat scene
- Hobos defeat scene
- Roper defeat scene
- Ghost defeat scene
- Ghost win scene
Ghost is a special monster that only appears in the side job of Ocarina as a court magician. There are two outcomes of this mission. They are similar but not quite.
- The second area of the forest has also been fully translated. The only dungeon area that I have yet to touch is the cave, which is the last boss area.

Some of the side jobs:
- Maid's request: nothing remarkable about this one.
- Butler's request: this is the ghost hunting mission.
There are some other stuff too, but they are either too minor to talk about or would be spoilers for this game. I also want to mention that I haven't fully tested out or spellchecked the entirety of this patch and you might see some texts running out of the text box. It's due to this game using two different lengths of the text box, and I will fix it later along with other bugs.
One more thing before you go. There's apparently a script for "skip" function inside the game code, but for unknown reasons, it does not work. We'll see whether I can fix it or not, or maybe I can put a new script for it, can't promise it'll work.

Glad to be back to my old schedule. I guess that's it for now.
Let's see if I can release the "untested version" in just a week.