Now that the phase change cutscene is implemented, I spent the last 2 days working on the fight itself. Tweaked the moonlight weapon to make the projectile more likely to hit the target, and also increased the range of the lock on as the largeness of the moon presence means the player can see it from farther away.
I also updated the 'hill' battle arena to be round instead of square and added boost pads to launch the player back to the center. This is a small addition but I also made the edges of the arena fade to transparency to make it feel more dream-like. It adds a lot in my opinion!

TinsYouTrimble
2023-11-23 03:20:17 +0000 UTC