Did more progress on the platforming level for today's Bloodborne Kart dev post. I did a lot so i'll make a bulleted list.
• Added a rip of the moon presence music downsampled purely as a placeholder to better test out and establish the vibes.
• Restructured and extended the level substantially, and made the sure the player is always facing the moon presence by making the level straight
• Picking up the Moonlight will no longer display "Holy Moonlight Sword!!!" in text and will now display "???" with the intent of making it a bit of a reveal later in the level, complete with cutscene.
• The Moonlight power up now has its transform ability disabled to make 'melee weapon platforming' more consistent in this platforming phase
• Running over pickups while holding the Moonlight power up (and any other infinite use power up for that matter) will grant the player 2 quicksilver bullets.
Wayne Harper
2023-11-10 01:20:07 +0000 UTCRaging Donuts
2023-11-10 00:47:12 +0000 UTC