Worked more on the 'platformer' phase of the final boss for today's Bloodborne Kart dev post!
The idea of this phase is to take advantage of the fact that melee weapons can be a powerful platforming tool. Placing spaced apart platforms down and spawning enemies on each allows the player to 'jump' between platforms as they melee launch towards enemies. This can technically be done with no platforms at all as the melee weapon is capable of launching multiple times in the air!
poyo boyo
2023-11-09 00:42:51 +0000 UTCLWMedia
2023-11-08 22:23:17 +0000 UTCEva Knight
2023-11-08 22:18:10 +0000 UTCScott Campbell
2023-11-08 20:47:45 +0000 UTC