Working on more final encounter design for today's Bloodborne Kart dev post!
Now that we have the moonlight power up, it's time to make some challenges with it, and a proper arena to house said challenges. I felt that a single tree atop a hill would fit the 'dark hunters dream' vibe that this level has.
For the actual encounter, I experimented with enemy kart racers that have the phantom texture applied to them. The moonlight is very powerful so a 1v3 setup will be difficult but in a more balanced way.