XaiJu
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Bloodborne Kart dev update 2023/7/8

Working on more Micolash boss work for today's Bloodborne Kart dev post!

To start, I added the distance tracked on the top of the screen, which uses an interp to 'smooth over the distance jump that happens over a single frame on a teleport.

I also made the boss speed up depending on how close the player is to them (or more accurately, an invisible actor that drives down the track at around the same rate as Micolash) so they can never be overtaken, as that isn't the objective.

I also made Micolash moan every time he uses a teleporter.


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