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Bloodborne Kart dev update 2023/5/26

Doing more Micolash animation work for today's Bloodborne Kart dev thread!

On top of making a new drift run animation where he windmills his arms (inspired by the devilman run 😄), I also tweaked the kart angle function.

Basically, the kart angle function rotates the kart to face the angle of the ground it's on, which wouldn't work for Micolash. I wrote in an exception to only rotate Micolash to the ground angle when running up or down hill. When running alongside the hill, or standing still, he'll be upright.


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