Bloodborne Kart dev update 2023/5/26
Added 2023-05-26 19:40:40 +0000 UTCDoing more Micolash animation work for today's Bloodborne Kart dev thread!
On top of making a new drift run animation where he windmills his arms (inspired by the devilman run 😄), I also tweaked the kart angle function.
Basically, the kart angle function rotates the kart to face the angle of the ground it's on, which wouldn't work for Micolash. I wrote in an exception to only rotate Micolash to the ground angle when running up or down hill. When running alongside the hill, or standing still, he'll be upright.