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Bloodborne Kart dev update 2023/3/10

Doing some split screen bug fixes for today's Bloodborne Kart dev post!

Part 1: I made the kart arrows display the player number if the racer associated with the arrow is player controlled. Prioritizing players over AI is common in multiplayer so I wanted there to be an easy way to differentiate players from AI.

Part 2: The piercing rifle scope zoom broke the camera when used in split screen, this is now fixed!

Part 3: There was an issue where only 1 engine sound could play at a time, mostly to manage volume (a bunch of karts in a group resulted in multiple engine sounds drowning out the rest of the sound scape) This has been raised to 4 & the volume is lowered based on the number of players.


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