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LWMedia
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Bloodborne Kart dev update 2023/1/27

Completed the sewer circuit for today's Bloodborne Kart dev thread!  Part 1: Here is a run through of the track using both high and low paths. It's still empty of a lot of content (pick ups, enemies, kart AI ect) but we can finally get a proper feel for the track.

Part 2: I also tweaked the boost stamina cost values, primarily the one rewarded for doing air tricks. Initially it cost the same as the drift boost, but drift boosts have a high cost to prevent racers from spamming, so i lowered the cost for air tricks significantly

Comments

thank you!!

LWMedia

Holy shit what a cool level!!

Danny Shields


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