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Bloodborne Kart dev update 2023/1/24

Took a small break from track building to do some more bug fixes for today's Bloodborne Kart dev post!

Part 1: Enemy AI did not drop their blood echoes on death due to a programming oversight. This has been tracked down and fixed!

Part 2: The piercing rifle's multi-hit functionality has been cleaned up significantly and will now properly pass through 'soft' objects (enemies) and stop at 'hard' objects (static world geometry). This is also now properly reflected in the white bullet trail visual as well!

Part 3: The rifle has unique free aim functionality that overrides some normal kart driving controls which is usually fine seeing as aiming is in first person and focus is taken away from driving. However, this also applied when reloading, which is in third person and feels cumbersome. This is now tweaked so the racer can drive using normal controls while reloading the rifle.


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