XaiJu
jklind
jklind

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Face time!

...I really thought that rigging and weighting Daisy's face would be a bit harder than it ended up being. I was so worried that it would all fall apart at any moment, that it took me 3 days to do roughly 2 hours of work. And everything just worked, with no problems.

Since this was the big thing that I thought would take the most time, where do I go from here? Now that I've figured out how her lip rig will work, I can write a script make it easier to set up on future characters. Her hair model still needs to be finished, and then rigged. The breast rig needs a few more controls, and perhaps dynamics.  The body rig needs some minor cleanup and additions. Everything needs textures and shaders, which also means I need to pick a renderer...  Maya's viewport renderer might work well enough, but Blender's options are looking mighty sexy.

Face time!

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