Monday was stressful, but I'm not sure I can convey just HOW stressful. I'd spent most of the day trying to weight Daisy's shoulder, which might've gone a lot smoother if I'd thought to slap a rig on her arm a few hours sooner. Without the rig, the bones weren't rotating correctly, which caused about 90% of my frustration.
Rigging her arm wasn't as easy as it should be, either. I wrote my own rigging tool a couple years back, specifically to speed things up. For all the options that are available, though, I really only set limbs up one way... and I couldn't remember what the settings for that way were. So yesterday I edited the script to make those options the defaults.
Another problem with my script, was that the results were fairly unorganized. The new bones and controllers were attached directly to the skeleton, meaning parts of Daisy's mesh could get attached to them (that's bad). Now these rig parts are grouped nice and tidy under "Daisy_GRP".
With the updated script, her arm and leg were rigged in minutes, with next to no cleanup needed afterward. Here's hoping that shoulder will be far less stressful when I get back to work on it tomorrow...