Yesterday I took a break from drawing, and focused Daisy's 3D model. On the left is what I started with, and the result is on the right. Basically she's shorter and thicker, now, and has smaller hands. The important thing is she's closer to how I draw her (minus boobs).
There's still a lot to clean up, but I still haven't decided on how much I want to do in Maya vs Zbrush. Either way, the topology doesn't need to be absolutely perfect, because I'm probably going to use Maya's retopo tools to create a lower-poly mesh to animate with.
Now that I've scratched this itch, today might be devoted to finishing some of these commissions, and thumbnailing some of the Valentines ideas.
GuyverU01
2016-02-09 19:35:11 +0000 UTCCWilliams
2016-02-09 14:37:10 +0000 UTC