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jklind
jklind

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Progress!

After all of the problems I had yesterday, Violet's arms are finally (mostly) rigged! Hopefully the legs will go much easier... Since I'm likely to run into problems with this script again in the future, I made sure to document everything that went wrong, and what needed to be done to fix it. Sooner or later I'll need to update the script, but I can't say I'm looking forward to that. One thing that confused the hell out of me was a cycle warning on the controls for the twist joints on her right arm. The shoulder and elbow controls are aimed at each other, which apparently Maya doesn't like. It doesn't stop it from working, but it does misbehave, and when it does it gives me a warning message. The weird thing is, the left twist controls are set up the exact same way, and they work fine, no errors or misbehaving. I swear Maya is just messing with me now...

Progress!

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