XaiJu
jklind
jklind

patreon


A little bit more sculpting, to help make things "pop" more when I bring the model into Maya. I don't know that they final model will be as defined, right now I'm just sculpting in anatomical details so I'll know how the polygons are supposed to flow. I also may need to seriously consider upgrading my copy of Maya. I'm still using Maya 7, which is lik 8-9 versions behind 2015. After downloading the 30-day demo of 2015, the first thing that struck me was that it can actually display the full, non-reduced Zbrush model without so much as a hiccup in the viewport's performance. On top of that, the new modeling/retopo tools... OMIGERD!! I thought it would take as long to clean up the squashed Rose model is it would to create a whole new model, but these new tools greatly speed things up!


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