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The Libretro Team
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MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look!

 MMJuno has created a new shader, Cel, which dates all the way back to the Pete's OGL2 era of shaders that could be ran inside emulators like PCSX-R and ePSXe. It has now been incorporated inside Libretro/RetroArch's Common Shaders collection!

We put the new shader here through its paces with a variety of 3D games ranging all the way from N64 to PlayStation1 and even Nintendo DS and 3DS.

As you can see in the video, there are a number of settings you can tweak to suit the visual look to your liking. You can combine several Cel shaders to get a more pronounced cel shaded look, and you can smooth out the look by either applying anti-aliasing as the first pass or the last pass.

 Games shown in this video: 

- Super Mario 64 (N64) 

- Waverace 64 (N64) 

- Turok: Dinosaur Hunter (N64) 

- Super Mario 3D Land (3DS) 

- Super Mario 64 DS (DS) 

- Tomb Raider (PSX) 

- Crash Bandicoot (PSX) 

- Wipeout (PSX) 

- Tekken 3 (PSX) 

- Soul Blade (PSX)

Note that the cel shaded look is highly dependent on the internal resolution of the emulator/core.

The settings I am using inside the emulators to obtain these results are as follows: 

Desmume

Internal Resolution - 1024x768 

Citra Canary

Internal Scale Factor - 4x 

Parallel N64 

Video plugin - Glide64 

Internal Resolution  -1280x960  

Beetle PSX HW 

Video plugin: GL

Internal Resolution - 4x 

MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look!

Comments

Awesome

the_randomizer89


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