We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (both GLSL as well as Slang).
Right now most of these shaders work without glitches with the GLSL shader backend.
There are still some minor issues with some of these shaders running through Slang, but we hope to resolve most of these issues.
See also our followup video here -
https://www.youtube.com/watch?v=m0FvP1ASmxY
the_randomizer89
2018-02-25 16:15:31 +0000 UTC