The latest PPSSPP core on the buildbot should now be available for Windows, Linux and macOS!
Some notes on the state of the port:
- We are going to be adding more core options to make this feature complete with standalone PPSSPP.
- No savestates yet, might be easy to hook up again and will probably arrive very soon.
- Internal resolution upscaling already works; just requires a restart of the core.
- So far only the OpenGL renderer has been hooked up; Vulkan is going to arrive later.
- There is still an issue with the game Tekken 6 that prevents it from running. We are going to be talking some more with upstream and trying to get that fixed.
- We intend to get this core pushed upstream. Still some work remains there to get it properly building with cmake and also other design considerations like - should we go with a separate GLEW version or not, etc.
NOTES ON ASSETS RIGHT NOW -
There are two places you can put your asset files -
https://github.com/libretro/ppsspp/tree/master/assets
a) - inside the same directory as the ROM/ISO file. Place the 'assets' files inside a dir called 'PPSSPP'.
b) Inside your system directory. Place the assets files inside a dir called 'PPSSPP'.