Detail Normal Maps, also known as tileable normal maps(secondary maps in Unity) are a great way to add the final details to your model. Just drag and drop into your normal map slot, tile them until you are satisfied, and... done! But I recommend to combine and use them in Substance Painter or Photoshop alongside your normal maps. Or import them in as alphas in Zbrush, tile them or use NoiseMaker. It´s up to you!
* The small resolution is perfect for optimized game models. If you want more details you can always tile them. Actually, in video games models we often use 256x256 and 512x512 detail normal maps in a lot of props, environments, and even characters!
Commercial use using this product is allowed but the textures themselves cannot be sold or shared as a pack or separately.
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