XaiJu
Vortexgames
Vortexgames

patreon


"The games are all the same"

Some patreons leave without saying anything, others leave messages, but I found this message circled in green interesting.

 I agree with parts, the gameplay is the same, the game is not.

If we look at this ex-patreon's point of view, we'll say that GTA san Andreas, vice city, etc... are the same game! 

God of War II... ascension...Ghost of Sparta, are always the same game!

 Resident Evil I, II and III are always the same game. 

Visual novel games, are always the same...etc...

Now when we try to change the style of play,  we lose fans. 

When I tried to change Agony to something more RPG, there were protests, I tried to change the size of the characters and scenaries, also in voting it was not well accepted... 

So the winning team doesn't need to change, to move! 

The style, the gameplay remains the same, because it pleases everyone, story, grabs and events do not. Femdom island have more grabs than WG Urban, Agony II will have even more...so.

Do you agre with ex patreon? We need to change the gameplay?

Comments

You must use your creative freedom, but always taking care not to surprise too much, because among those who want change, there are also those who came here because they liked things the way they already are.

Give Up

Well it's being done on the same platform, so the different games will resemble each other to a point. I think mixing up the themes, attires, scenery, etc. along with the different moves added, that suit different games makes each one unique with it's own feel.

Me Man

Thank you for comment. Cant wait to see a video of your mod!! :D

VortexGames

Thank you very much David Uryus!! I will do my best, have sure :D

VortexGames

Honestly I really like the story that is told within the game and I am curious every time to explore all the side stories and the various "traps" (with their multiple special dominations) and endings. In my opinion, these are formidable strengths that make your games fabulous and fun to play, so much so that you can finish them several times. What I think is missing just maybe submission holds, Femdom choking maybe like: - Armpit smothering - Breast Smothering Humiliation and best femdom element to the nth degree. In my opinion they would be nice additions. For the rest it will be a pleasure for me to continue to support you. I discovered you 2 months ago and will support you as much as I can. I can't wait to enjoy the sequel to the respective games you have produced and are still producing today. The great adventure must absolutely continue and I can't wait! ;)

David Uryus

I don't like the repetitive beat em up style. I completed some of them only because of the story and out of curiosity. I am not sure if I am still going to play these games. I also have mixed feelings about the sexual content. Capture mechanisms to me should be more about adding new story elements (background insights, character development), a variety of surprising situations and story branching. When it's just about having some scene with being grabbed and having to escape, it gets old quickly after a while. I started making my own version of femdom island slave mode, but it's very time consuming. I think I will wait first now until the full release of femdom island with all finished hero modes before (maybe) continuing with that.

Dirk Baeten

You did the right thing, when you wrote that comment! It's essential, that devs and players communicate with each other. Makes everything a bit easier and much more fun :)

FrootyKiwiGames

Glad to hear! :))

FrootyKiwiGames

I agree with all you said, StikiKiwi. And me of all people know how a very hard and energy and time consuming video game making can be, though this thread felt like an invitation for me to give some of my actual thoughts after following VortexGames for.. actually years now and simply give my point of view on stuff, because through it all, not gonna lie there were moments where life got the best of me and my interest wasn't always there, so I was trying to legit communicate what factors contributed to it and be as realistic as possible, as blunt as it sounds.

Seb

Thank you very much. This kind of comment makes me feel alive than never!!

VortexGames

First of all: I agree 100% with Seb. Great advice! Second, I do understand what some Patreons critisize (Long Wait for Demos and espescially the Full Games), BUT you need to consider some things, before unsubscribing and critizising VGs work: Developing a game is a hard and long process, which takes a lot of energy and time. It's comparable to a full-time job, like we all or some of us have. It's NOT to be taken for granted, that he even release so many Demos before each game (which for me personally is a bit of negative point also, because it spoils like 75% of the whole game). I don't exactly know, how long I've been a patreon, but I know, that I spent a lot of money, regardless of how much of negative things I could critizise. Why? Because I still appreciate the work he puts into his work and especially, because we will NEVER have someone in the gaming industry create a game of THIS genre as Triple A-Game! The problems with his games, are the same with most Triple A and other Indie-Games & he struggles just as much with it as all game developers. But he does something, that big Companies like EA-Games don't give a f*ck about, which is connecting with his community and let us have part in his projects, by actually asking what we'd like and takes advice from us, instead of ignoring us and just take our money and sell sh*t nobody wants or needs. With that said, I hope that other patreons don't jump off now, just because of criticism like that of the patreon & keep supporting VGS, so that he can stay motivated and earn his bread that he deserves for his hard work. :) <3 <3 <3

FrootyKiwiGames

Thank you for suggestions Seb! It is possible! but take some time to make all this changes...and some patreons dont like to wait, for delay to release demos, some patreons say "vortex was not active as I was waiting". But...let's see.

VortexGames

For me it's a yes and a no. I see where you are coming from and I get your point, although I can't really rely on the examples you've provided because I haven't played those games. I'm not gonna lie I found my first experience with your games, especially succubus land amazing, not only because of the ambience, the story, grab moves you discover, characters you can unlock and modes like the arena, but also some of the feelings of grandeur the music and some of the places gave me. That said, I won't lie that not everything is perfect. Granted there were different stories, I feel like after a while, the gameplay aspect in the next games felt slightly repetitive and unbalanced: You would often spam the same moves over and over to get the advantage on the opponent, and like you implied, the grab moves wouldn't really differ from the previous ones. Those cons were very present in succubus land but all the factors I've provided earlier and the first time experience made up for it. I think what would possibly bring more entertainment to the gameplay would be: -having stats you can level up, like strength, dexterity, stamina, HP... -Maybe have a shop where you can buy item, -even find rare items in the game. -Maybe have a way to make money or train and make a character powerful. - Add the jeannette option in the options of every game. -Adding new moves and - Not only balancing the moves to the point every move is almost as useful as the other but also adding tension to the game where if you fail to beat a stage and you lives are at zero, you have to start to a certain point or even lose some money or levels. -Anything to make you feel like you worked hard to get where you are, and also that there are consequences if you fail or win something.

Seb


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