Foundry VTT - Alpha 0.0.5 Update
Added 2018-11-10 06:40:38 +0000 UTCHi everyone - it's time for another weekend of Alpha testing and I'm excited to release a new build to kick things off!
Thanks to all of you who have provided your excellent feedback in Discord - while I have not been able to act on all of it yet I have established a quite impressive development backlog of awesome suggestions and stories - be sure to check it out here: https://gitlab.com/foundrynet/foundryvtt/boards.
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Download Instructions
For those of you who are participating in the Alpha testing process - the download location for the 0.0.5 build is the same as the previous, just update the version number, i.e.:
<private>/foundryvtt/dist/ foundryvtt-0.0.5-win-x64.zip
<private>/foundryvtt/dist/ foundryvtt-0.0.5-linux-x64.zip
<private>/foundryvtt/dist/ foundryvtt-0.0.5-mac-x64.zip
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Bug Fixes
- It was previously (unintentionally) possible to drag+drop files from your local filesystem onto the Foundry VTT app - this functionality has been disabled as it was breaking things - but I'll be looking into adding some real convenience features for file management in the near future.
- The CTRL key on Mac OSX browsers was not working reliably, and therefore could not be relied upon for hotkey controls like rotating tokens or placing wall segments. For such use cases the CMD key should now also be supported.
- Resolved a bug which caused an error or browser crash on first load for connected players which did not have a valid token they were able to control.
- Fixed a bug which was incorrectly stripping inequality symbols from dice rolls. The Great Weapon Fighters can now once again/roll 2d6r<3.
- The combat tracker was not sorted properly for combatants with tied initiative. There is now a secondary alphabetical sorting order.
- Audio tracks playing at "zero" volume would actually play at very high volume instead. While this was a pretty good troll, it was also a bug, and is now fixed.
- Fixed some z-index issues which caused certain UI elements to render over-top of windows which should have been higher in the stack.
- Entity permissions were not correctly saved when set back to "default" for a player, this is now resolved and player permissions should be changed and stored correctly.
- The default token for newly created actors was not properly acquiring the new actor's name, this is now fixed.
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New Features
- Tokens now have access to a second resource bar which renders values on a blue gradient and is positioned at the top of the token square. The attribute linked to this bar is customized in the Token Configuration menu and may be left blank.
- Token resource bars and nameplates now have more powerful configuration options. Previously a checkbox designated them as either visible (always) or not visible (ever). Now these token UI elements can assume one of 4 settings: None (the UI is never shown), Control (the UI is shown when the token is controlled), Hover (the UI is shown when hovering over the token), Always (the UI is always shown).
- Tokens are now able to move diagonally with keyboard movement which supports simultaneous directional keypresses.
- Scenes can now be configured to have grid offsets which shift the map slightly in order to help align the grid with maps which are irregular in their dimensions or grid alignment.
- For mod developers - WindowApplication instances may now be passed options at initialization to configure their size and render position (API documentation to follow).
- For mod developers - Added a Hooks system which will allow for scripts included in systems, modules, and worlds to link into key workflows throughout the platform and override or customize their behavior (API documentation to follow).
- When using keyboard movement to move a controlled token "off-screen" - the scene camera will now automatically recenter on the character after it leaves the visible area.
- When placing or adjusting walls - dragging a wall endpoint to the edge of the screen will automatically pan the camera for you - making it easier to place long walls while zoomed in to a high level of detail.
- Door icons are now hidden while editing the walls layers as a GM. This prevents issues where a very small door is covered by its icon and made un-editable.
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D&D5e System Improvements
- The 5e system now supports chat cards for "rolling" items from your inventory to chat and taking follow up actions.
- Equipment (armor), weapons, consumables, tools, and generic backpack items can all be posted to the chat log to share with other players.
- Weapons, consumables, and tools support follow-up dice rolls allowing for automated weapon attacks, potion consumption, or tool checks.
- Feedback on this system is welcome. I'll be iterating upon it and adapting it to spell cards and feats in the next update.