Thank you all for your patience (I'm back from NYC). So it turns out Polymath 2.3 has actually been good to go since the alpha that I released for you all. I just had to figure out the right property to add to make it so you see your custom passive in the character screen.
I will proceed to prepare the script. Of note, I will most likely be releasing the source code (versus the obfuscated source files) in this release. My incoming child is due earlier than anticipated, and I have important work to finish up before my next job (likely requiring at least some effort during my paternity leave).
With the official modding tools incoming in likely 1-2 months, Polymath will probably become redundant and a less preferred tool at that time, so it is possible that I will shift my focus after this upcoming video to showing folks how to make mods using the other resources or for other games (when I have time to make content). I'll keep everyone in the loop.
Unholy OG
2024-04-30 02:55:36 +0000 UTCJulian Willett
2024-04-29 14:02:53 +0000 UTCUnholy OG
2024-04-28 20:58:16 +0000 UTC