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Julian Willett
Julian Willett

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Polymath 2.3 Update

The framework for the Passives widget is roughly done. Next, I need to add additional functionality to the widget and decide if some of these fields are better not included for the moment (StatsFunctorContext and StatsFunctor appear to do roughly the same thing, even if separately defined in-game). I hope to have the widget done by tomorrow with implementation completed by Saturday.

The video will be delayed since I will be traveling next week. I'll aim to test this out before I leave and get the updated version onto Nexus before the video. I'll take the time I'll have next week to implement a widget for creating standalone weapon/armor mods, as was requested by the other voter on the Patreon-subscriber poll.

Polymath 2.3 Update

Comments

Good question. To do that, make your desired edits in the CUSTOM_spell_table.xlsx file. After you finish there, use the "Update_Custom_Files.bat" file (it should have a name similar to that) in the same folder as the Polymath.bat file. That will update the TXT files with your Excel file contents. I do it this way as Python can read TXT files a lot faster than XLSX files. As for making the actual edits, I would recommend using the data/spell_table.xlsx file as a reference for edits each individual entry you can add is in each field and separated by semicolons.

Julian Willett

Quick question, if we make a spell using spell edit, how do we how we modify that spell we created. for example, i use shadow strike as the original spell, but dont want the need to be in stealth or invisible aspect of that spell. would it be under the custom spells txt table or the excel sheet part where we would modify and delete that part of the spell? and would passives be the same process?

Emanuel Pereda

Thank you for your hard work !! We appreciate it

Emanuel Pereda


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