XaiJu
NefastusGames
NefastusGames

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Changelog version .07

I like to put some inane sentences at top to avoid anyone seeing spoiler they don't want.




400ish images(some aren't used mostly just various different clothes in same poses when I wasn't sure exactly how it would go specifically. I changed a scene a bit because it is similar to a planned upcoming scene and I think that one will be more entertaining)
Good progress I think, especially with one girl.(hint I hope you scared someone in the locker room when warned)
Forgot to fix all the typos from earlier, probably added a new batch to fix.
Couldn't put scenes from concert in, but honestly not much would have happened in such a crowded place anyway....yet.

Comments

Depends on the computer honestly, when I first tried Daz on my laptop it ran for 4 hours and was still a grainy pile of garbage, but some people have ultra nice rigs. I am somewhere in the middle, not top shelf but not a potato either lmao. For me they all take a fair bit of time, but posing and setting the scene is probably what I spend most time on. Rendering I can click to render and get other stuff done I need to do that's not on the computer so it feels like it goes quicker, but I have never really measured. It also depends on how much is going on in the scene at that moment, if it's a minor pose change or expression change mid scene those obviously take less time to tweak than others. The inital set up of a scene is the most time consuming, getting the lighting and all that set so it looks nice. It's something I learn more and more about each update either through feedback from you guys or from watching tutorials and reading message boards.

I don't know all that goes into making the images but could I ask what is the most time consuming part? Is it designing the models, posing the scene or the actually rendering of the scene? PS I love the youngest 'daughter'. You could make the whole game just with her and I'd love it. :)

Scott B

sounds good. Excelsior

Quinfax


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