Happy Easter everyone :D
On this week's game update we have:
-Visual for the knockback and damage changed: now the sprite becomes red after the knockback and flickers during the invincibility phase.
-Knockback and invincibility frames added for the enemies as well.
-State Machine created for player and enemies (this one doesn't change much visually but it makes a big difference on the code organization and will help a lot when we start playing around with enemies with different types of attacks and such)
-Bugfix of the player not receiving knockback when colliding with the nearest enemy.
Next step will be implementing damage and hp <3