XaiJu
H U Lithi
H U Lithi

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【wip】 Costume modeling

This time, the progress was focused on the modeling of the costumes.

First, I continued the hair modeling from last week, converting the installed curves into a mesh and reducing overlapping parts and unnecessary vertices. It took a tremendous amount of time, but I'm glad I was able to finish it by the end of this week. It looks almost the same as last week.

Next, I will make the clothes.

First, the chest is adjusted so that it is slightly deformed and lifted up. (Note that the shape of the chest has already been adjusted in the image above, but that's because the progress images were taken together just before posting.)

I personally think it turned out quite well.

Next is the crotch.

Duplicating the crotch mesh and making it thicker will create the part that will become the pants. Then I can make the strings and adjust them.

Next is the cloth that will become the clothing.

The flat mesh is subdivided into smaller pieces, and the vertices are bumpy to create the front and waist parts, while the back part remains flat and is arranged as if drawing a plane. Since this character has a small cloth area, this is all the cloth for the clothes.

Next is the lotus flower.

First, a single petal is created from a flat surface, and then 6 petals are placed evenly in a circular shape using blender's array function, and the petal part is created by adding thickness and angles. Finally, a cylinder is placed in the center. A total of four of these are placed on the left and right sides of the waist and arms.


Next, I will add detailed decorations.

I will make bracelets and rings, wrap or hang strings or metal, and make ear ornaments.

Finally, ribbons are attached, and that's the progress for this week.


This is how it looks now.

There are still some parts that need to be decorated, such as the feet, and the weapons are not finished yet, but the modeling of the figure is almost complete. Once this is done, I plan to add bones to make it moveable, create facial expressions, or create and draw textures. (Probably).


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